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The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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<blockquote data-quote="Imban" data-source="post: 4020820" data-attributes="member: 29206"><p>Oh, no, I was assuming that Death Slaad Storms were the result of intense training. I just whipped up that statblock on the fly because "can cast Maw of Chaos and add Intelligence to its damage at will" was actually an honest rough approximation of what they would be if they were PC-trained. (And in that situation, I'd really just say "Well, okay, you can roll another character who's a Death Slaad gestalted with Warmage if you really want.", since we were playing an epic-level gestalt campaign at the time anyway.)</p><p></p><p></p><p></p><p>I'd be really happy with that, too, since I also hug myself over mountains of crunch. I just see the ad hoc assigning of class or class-like abilities to monsters as a very useful DMing tool, especially when you're creating what you know are "trash mobs" - things that have no real existence before they met the party and will end their existence eighteen to twenty-four seconds later at the hands of the party. For actual rules writing by designers, I'm of the opinion that one man's trash mob is another's NPC ally is another's villain is another's player race, and thus I'd like to have the information I need for all of those.</p></blockquote><p></p>
[QUOTE="Imban, post: 4020820, member: 29206"] Oh, no, I was assuming that Death Slaad Storms were the result of intense training. I just whipped up that statblock on the fly because "can cast Maw of Chaos and add Intelligence to its damage at will" was actually an honest rough approximation of what they would be if they were PC-trained. (And in that situation, I'd really just say "Well, okay, you can roll another character who's a Death Slaad gestalted with Warmage if you really want.", since we were playing an epic-level gestalt campaign at the time anyway.) I'd be really happy with that, too, since I also hug myself over mountains of crunch. I just see the ad hoc assigning of class or class-like abilities to monsters as a very useful DMing tool, especially when you're creating what you know are "trash mobs" - things that have no real existence before they met the party and will end their existence eighteen to twenty-four seconds later at the hands of the party. For actual rules writing by designers, I'm of the opinion that one man's trash mob is another's NPC ally is another's villain is another's player race, and thus I'd like to have the information I need for all of those. [/QUOTE]
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The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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