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The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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<blockquote data-quote="Stalker0" data-source="post: 4024015" data-attributes="member: 5889"><p>No, instead what you would do is look at some other 26th level monsters, see what that bonus is, and then right it down for your new monster, with perhaps a +/- 2 in order to make it more or less offensive.</p><p></p><p></p><p>This is actually what engineers often do (being an engineer, I do this a lot). For many things, we don't have strict theoretical formulas to determine properties. Instead, we have tables of values that have calculated through experimentation and experience.</p><p></p><p>So in this case you would look at the table of "26th level monsters". Get a feel for what kind of AC, saves, and attacks they should have, and then create your own monster from there. In the long run it should be a lot faster without being a slave to the formulas.</p><p></p><p>While in general I greatly enjoyed the formula approach of 3e when I wanted to create my own monsters or customize. However I sympathize with the problem static formulas cause. Dnd stretches over such a large power level any formula is likely to break down. So from the perspective of creating better fitted monsters to fit a certain level party, then I'm all for dumping the formulas.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4024015, member: 5889"] No, instead what you would do is look at some other 26th level monsters, see what that bonus is, and then right it down for your new monster, with perhaps a +/- 2 in order to make it more or less offensive. This is actually what engineers often do (being an engineer, I do this a lot). For many things, we don't have strict theoretical formulas to determine properties. Instead, we have tables of values that have calculated through experimentation and experience. So in this case you would look at the table of "26th level monsters". Get a feel for what kind of AC, saves, and attacks they should have, and then create your own monster from there. In the long run it should be a lot faster without being a slave to the formulas. While in general I greatly enjoyed the formula approach of 3e when I wanted to create my own monsters or customize. However I sympathize with the problem static formulas cause. Dnd stretches over such a large power level any formula is likely to break down. So from the perspective of creating better fitted monsters to fit a certain level party, then I'm all for dumping the formulas. [/QUOTE]
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The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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