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General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6867520" data-attributes="member: 6788652"><p>Not to go too GoT but:</p><p></p><p>I think most folk do consider the theme or type of <em>character</em> over optimisation, on the whole. The Jaime Lannister/Hound/Brienne of Tarth will go STR whereas the Arya Stark/Oberyn Martell/(shudder) Drizzt fan will probably go DEX (PM notwithstanding).</p><p></p><p>In terms of melee, there's an equal balance - cf Oberyn v The Mountain. And that's pretty "true to life", i think. The bruiser gets run rings round by the Fleet, but the Bruiser keeps on keeping on.</p><p></p><p>Your archery point is good: why would an archer necessarily be a wiz with a rapier? But as it is a game, and there are six stats to rule them all, six stats to roll from, six stats to build the game and in the rule book find them, there is no logical way to hive archery off.</p><p></p><p>Unless you rule DEX to hit and STR for ranged damage. But that spoils the notion of Amy McAimersson who kills with beautiful precision despite her elfin lithe build; and Blastum McHardhitter who relies on sheer force to drive his arrows right up to the fletching in his enemies' guts.</p><p></p><p>Truth is, most people who make an archer type love the archery side rather than the DEX mechanic itself; they'll likely keep back at range most of the time because the bow is their thing. Others who love the idea of a nimble, acrobatic dual wielding terror will make a DEX fighter for melee and the fact they're handy with a bow is neither here nor there because they want to be in the thick of it whirling their scimitars.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6867520, member: 6788652"] Not to go too GoT but: I think most folk do consider the theme or type of [I]character[/I] over optimisation, on the whole. The Jaime Lannister/Hound/Brienne of Tarth will go STR whereas the Arya Stark/Oberyn Martell/(shudder) Drizzt fan will probably go DEX (PM notwithstanding). In terms of melee, there's an equal balance - cf Oberyn v The Mountain. And that's pretty "true to life", i think. The bruiser gets run rings round by the Fleet, but the Bruiser keeps on keeping on. Your archery point is good: why would an archer necessarily be a wiz with a rapier? But as it is a game, and there are six stats to rule them all, six stats to roll from, six stats to build the game and in the rule book find them, there is no logical way to hive archery off. Unless you rule DEX to hit and STR for ranged damage. But that spoils the notion of Amy McAimersson who kills with beautiful precision despite her elfin lithe build; and Blastum McHardhitter who relies on sheer force to drive his arrows right up to the fletching in his enemies' guts. Truth is, most people who make an archer type love the archery side rather than the DEX mechanic itself; they'll likely keep back at range most of the time because the bow is their thing. Others who love the idea of a nimble, acrobatic dual wielding terror will make a DEX fighter for melee and the fact they're handy with a bow is neither here nor there because they want to be in the thick of it whirling their scimitars. [/QUOTE]
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the dex warrior - why make a strength based one?
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