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General Tabletop Discussion
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the dex warrior - why make a strength based one?
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<blockquote data-quote="Bardbarian" data-source="post: 6867984" data-attributes="member: 6802784"><p>This is a non issue, If you think ranged characters can out damage Melee, then you have not built melee optimally, In actual play there is a huge difference in damage in favor of melee, Sharpshooter merely makes ranged a viable alternative. The best groups have a little bit of both. Str is essential for grappling which may be the single most powerful form of combat in the game when used to it's full potential. Str characters get the best of both 2 handed weapons and grappling while ranged characters trade that for consistent damage over time and the safety of distance. Melee characters can cross the range of a ranged weapon usually within a round with the exception of the Heavy x-bow and Longbow though generally there is almost no combat beyond the melee fighter's range. Simply Mounting a horse gives a Melee character the ability to cross 135 feet and still take an action. These number can be exceeded with some trickery as well. When the BBEGs look for someone to dominate, they look to the guy with the 2 hander because they know it will hurt. Early on the balance goes back and forth dependent on level but by mid tier 2 the Str characters establish themselves at the top of the pecking order. If you think your ranged character does better, that's cool, have your fun. If you track the damage done in game, not on paper you'll see a different story.</p></blockquote><p></p>
[QUOTE="Bardbarian, post: 6867984, member: 6802784"] This is a non issue, If you think ranged characters can out damage Melee, then you have not built melee optimally, In actual play there is a huge difference in damage in favor of melee, Sharpshooter merely makes ranged a viable alternative. The best groups have a little bit of both. Str is essential for grappling which may be the single most powerful form of combat in the game when used to it's full potential. Str characters get the best of both 2 handed weapons and grappling while ranged characters trade that for consistent damage over time and the safety of distance. Melee characters can cross the range of a ranged weapon usually within a round with the exception of the Heavy x-bow and Longbow though generally there is almost no combat beyond the melee fighter's range. Simply Mounting a horse gives a Melee character the ability to cross 135 feet and still take an action. These number can be exceeded with some trickery as well. When the BBEGs look for someone to dominate, they look to the guy with the 2 hander because they know it will hurt. Early on the balance goes back and forth dependent on level but by mid tier 2 the Str characters establish themselves at the top of the pecking order. If you think your ranged character does better, that's cool, have your fun. If you track the damage done in game, not on paper you'll see a different story. [/QUOTE]
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the dex warrior - why make a strength based one?
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