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General Tabletop Discussion
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the dex warrior - why make a strength based one?
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<blockquote data-quote="Arilyn" data-source="post: 7145293" data-attributes="member: 6816042"><p>DEX is overpowered. Discussing problems in games ultimately help make our games better. Designers want to know what needs fixing, and players enjoy discussing solutions amongst themselves. DEX does too much. It's a great combat stat. Using two light weapons means you can compete with the large two-handed weapons, and you get two chances to hit. Add in the right fighting style or feat and you can add your DEX bonus to both weapons' damage. You can now add your DEX bonus to ranged combat damage. It also is used for many adventuring skills, it adds to initiative, and is a very common saving throw. I have definitely seen an increase in DEX characters over STR in my games. Even players who are not min/maxers are lured in by the many treats DEX gives. STR is not "vastly" inferior but it is enough of a difference that it is a problem which needs to be addressed.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7145293, member: 6816042"] DEX is overpowered. Discussing problems in games ultimately help make our games better. Designers want to know what needs fixing, and players enjoy discussing solutions amongst themselves. DEX does too much. It's a great combat stat. Using two light weapons means you can compete with the large two-handed weapons, and you get two chances to hit. Add in the right fighting style or feat and you can add your DEX bonus to both weapons' damage. You can now add your DEX bonus to ranged combat damage. It also is used for many adventuring skills, it adds to initiative, and is a very common saving throw. I have definitely seen an increase in DEX characters over STR in my games. Even players who are not min/maxers are lured in by the many treats DEX gives. STR is not "vastly" inferior but it is enough of a difference that it is a problem which needs to be addressed. [/QUOTE]
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the dex warrior - why make a strength based one?
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