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General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
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<blockquote data-quote="Hussar" data-source="post: 7145615" data-attributes="member: 22779"><p>One area that gets ignored here, and I think that's a big part of why people feel Dex is so superior, is exploration.</p><p></p><p>Yes, the only Str skill is Athletics, but, if you use a fair bit of terrain in combat and exploration stuff, then Athletics is a BIG deal.</p><p></p><p>I've got an entire party of Dex monkeys right now. The highest Str in the group is 13. Everyone else pretty much dumped Str. Ok, fair enough, it's their character, they can do whatever they want.</p><p></p><p>But, you can bet dollars to donuts that pits are going to feature heavily in my adventure design. Think about it, if your strength is 9 or less, you can only jump 9 feet. A 10 foot pit is a MAJOR obstacle. Bad guys on a balcony overlooking the room with good cover is a HUGE obstacle. Sure, you can trade fire with them, while they have +5 on their AC's from cover. Go right ahead. Never minding that these characters are pretty much victims to anything with forced movement abilities. </p><p></p><p>If you want to see Str start to shine, add water hazards to your adventures. See how well those Dex monkeys swim. Or climb. Or jump. All that stuff that relies on Str and should be popping up in nearly every encounter. "Oh, you want to jump up on something? Gimme an Athletics check - <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />"</p><p></p><p>Sure, in plain encounters with no terrain issues, Dex monkeys rule. It takes about 30 seconds to add terrain elements to an encounter, and poof, Dex monkeys are in a world of hurt.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7145615, member: 22779"] One area that gets ignored here, and I think that's a big part of why people feel Dex is so superior, is exploration. Yes, the only Str skill is Athletics, but, if you use a fair bit of terrain in combat and exploration stuff, then Athletics is a BIG deal. I've got an entire party of Dex monkeys right now. The highest Str in the group is 13. Everyone else pretty much dumped Str. Ok, fair enough, it's their character, they can do whatever they want. But, you can bet dollars to donuts that pits are going to feature heavily in my adventure design. Think about it, if your strength is 9 or less, you can only jump 9 feet. A 10 foot pit is a MAJOR obstacle. Bad guys on a balcony overlooking the room with good cover is a HUGE obstacle. Sure, you can trade fire with them, while they have +5 on their AC's from cover. Go right ahead. Never minding that these characters are pretty much victims to anything with forced movement abilities. If you want to see Str start to shine, add water hazards to your adventures. See how well those Dex monkeys swim. Or climb. Or jump. All that stuff that relies on Str and should be popping up in nearly every encounter. "Oh, you want to jump up on something? Gimme an Athletics check - :D" Sure, in plain encounters with no terrain issues, Dex monkeys rule. It takes about 30 seconds to add terrain elements to an encounter, and poof, Dex monkeys are in a world of hurt. [/QUOTE]
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the dex warrior - why make a strength based one?
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