Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mephista" data-source="post: 7145649" data-attributes="member: 6786252"><p>No, I just disagree with your point. You find melee wanting. I don't. Many others agree with me. </p><p></p><p>WotC isn't going to see the forum and suddenly "course correct." Internet forums aren't known for being good standard of games. </p><p></p><p>You want to have a discussion on how to handle problems that arise in your games, sure. That helps a lot. But you lose out on a lot by thinking that your view on Dex / ranged is universal and not something that's not influenced by playstyle. And that its the fault of the game. </p><p></p><p></p><p> Ehh.... I can't say I agree to any of this. Well, Dex does add to init. That is the only big advatnage it has over Strength. Everything else? </p><p></p><p>Two weapons gives you two chances to hit, but it also givs you a chance to miss for less damage, evening out the DPR. You can't add in a feat to get Dex, you need a Fighting Style, which means you're giving up a different fighting style's boost. Adding DEX to ranged damage just puts it on par with STR damage from thrown weapons. The saving throw bit is actually false - another poster did an analysis of monsters in the MM, and turns out that, if you count all the various Dragons as one monster instead of 10, there are actually more Stregnth saving throws than Dexterity ones. The big Dex skills are Stealth and Acrobatics, compared to Athletics, quite likely Intimidate, and shoving/grappling; the difference in value here is entirely game dependant. </p><p></p><p>The two are roughly on par, with enough variation that it depends on the game.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7145649, member: 6786252"] No, I just disagree with your point. You find melee wanting. I don't. Many others agree with me. WotC isn't going to see the forum and suddenly "course correct." Internet forums aren't known for being good standard of games. You want to have a discussion on how to handle problems that arise in your games, sure. That helps a lot. But you lose out on a lot by thinking that your view on Dex / ranged is universal and not something that's not influenced by playstyle. And that its the fault of the game. Ehh.... I can't say I agree to any of this. Well, Dex does add to init. That is the only big advatnage it has over Strength. Everything else? Two weapons gives you two chances to hit, but it also givs you a chance to miss for less damage, evening out the DPR. You can't add in a feat to get Dex, you need a Fighting Style, which means you're giving up a different fighting style's boost. Adding DEX to ranged damage just puts it on par with STR damage from thrown weapons. The saving throw bit is actually false - another poster did an analysis of monsters in the MM, and turns out that, if you count all the various Dragons as one monster instead of 10, there are actually more Stregnth saving throws than Dexterity ones. The big Dex skills are Stealth and Acrobatics, compared to Athletics, quite likely Intimidate, and shoving/grappling; the difference in value here is entirely game dependant. The two are roughly on par, with enough variation that it depends on the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
Top