Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 7145824" data-attributes="member: 58416"><p>For me, I generally find what I can do outside of combat more interesting.</p><p></p><p>In combat, I can find a lot of different ways to enjoy the game with a ranged character too. Admittedly, I do find it strange that combat in 5th often seems a lot more like the modern warfare tactics I'm familiar with than I expected, but with that being a part of the game, I can approach things a similar way and find ways to have fun with a ranged character that are similar to what I'd do in a modern setting. Still, I can somewhat agree that just saying "I fire my bow" every round might get boring for some (and likely for me too.) Generally, I like a little more variety than that, but, on the other hand, it's not a whole lot different from saying "I swing my sword" most of the time. I get the point you're making and maybe even agree with it a little bit, but it could also be argued that being an effective character in a wider variety of situations increases the ability of some players to have fun too. </p><p></p><p>For what it's worth, I do regularly make many choices that do not have optimization in mind at all. One of my favorite 5th Edition Characters to play was Folgerz Valdez, a humble coffee merchant swept into a life of adventure during the events of the Dragon Queen story. I was a bard/ranger with my mule Maxwell as my animal companion (from ranger) and friend, and I drove a cart (which coincidentally, was surprisingly useful in combat if I loaded the ranged characters onto it and drove around while they shot things.) Unfortunately, I didn't progress very far before non-gaming commitments conflicted with the times that game was available. <span style="font-family: 'book antiqua'">Edit: However, I'm not the only person playing the game. I can still notice some of the perceived issues even if I'm not necessarily bothered by them on a personal level.</span></p><p></p><p>Even so, I think some small tweaks to 5th Edition would go a long way toward enhancing the feel of combat in-game and some of the perceived problems of how the game works. </p><p></p><p>As far as being forced into melee? I'm unsure that I completely agree with that. Unless I'm being magically teleported into a combat in which I'm in melee range of every possible target at all times, I still have the ability to make tactical decisions. Combat involves more than engaging the enemy. Being able to shoot, move, and communicate are integral parts of being an effective combat unit. If my goal is to stay at range, I have options for that in the same way that a wizard would. Part of tactics is choosing where and when a battle takes place. While that choice may not always be a luxury, it is still something which can be influenced by my actions, and I can choose how I approach a target.</p><p></p><p></p><p></p><p>Not directed at the person I quoted: </p><p>Despite the rants others have posted against 3rd Edition (and rightfully so because the issues were real problems), I think the better framework that 5th has could benefit from a little bit of the granularity found in 3rd. But I'm not advocating for going back to 3rd; only saying that there are still things which can be learned from it, even if you weren't a fan of the overall game. That's a different conversation though.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Just wanted to say that a lot of the things you're saying about how to make STR relevant make a lot of sense to me.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7145824, member: 58416"] For me, I generally find what I can do outside of combat more interesting. In combat, I can find a lot of different ways to enjoy the game with a ranged character too. Admittedly, I do find it strange that combat in 5th often seems a lot more like the modern warfare tactics I'm familiar with than I expected, but with that being a part of the game, I can approach things a similar way and find ways to have fun with a ranged character that are similar to what I'd do in a modern setting. Still, I can somewhat agree that just saying "I fire my bow" every round might get boring for some (and likely for me too.) Generally, I like a little more variety than that, but, on the other hand, it's not a whole lot different from saying "I swing my sword" most of the time. I get the point you're making and maybe even agree with it a little bit, but it could also be argued that being an effective character in a wider variety of situations increases the ability of some players to have fun too. For what it's worth, I do regularly make many choices that do not have optimization in mind at all. One of my favorite 5th Edition Characters to play was Folgerz Valdez, a humble coffee merchant swept into a life of adventure during the events of the Dragon Queen story. I was a bard/ranger with my mule Maxwell as my animal companion (from ranger) and friend, and I drove a cart (which coincidentally, was surprisingly useful in combat if I loaded the ranged characters onto it and drove around while they shot things.) Unfortunately, I didn't progress very far before non-gaming commitments conflicted with the times that game was available. [FONT=book antiqua]Edit: However, I'm not the only person playing the game. I can still notice some of the perceived issues even if I'm not necessarily bothered by them on a personal level.[/FONT] Even so, I think some small tweaks to 5th Edition would go a long way toward enhancing the feel of combat in-game and some of the perceived problems of how the game works. As far as being forced into melee? I'm unsure that I completely agree with that. Unless I'm being magically teleported into a combat in which I'm in melee range of every possible target at all times, I still have the ability to make tactical decisions. Combat involves more than engaging the enemy. Being able to shoot, move, and communicate are integral parts of being an effective combat unit. If my goal is to stay at range, I have options for that in the same way that a wizard would. Part of tactics is choosing where and when a battle takes place. While that choice may not always be a luxury, it is still something which can be influenced by my actions, and I can choose how I approach a target. Not directed at the person I quoted: Despite the rants others have posted against 3rd Edition (and rightfully so because the issues were real problems), I think the better framework that 5th has could benefit from a little bit of the granularity found in 3rd. But I'm not advocating for going back to 3rd; only saying that there are still things which can be learned from it, even if you weren't a fan of the overall game. That's a different conversation though. Just wanted to say that a lot of the things you're saying about how to make STR relevant make a lot of sense to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
Top