Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7146209" data-attributes="member: 12731"><p>Sigh. </p><p></p><p>If all you can come up with is "they both deal roughly the same amount of damage, one is better at range, the other at melee" I really feel you have decided you are going to consider the rules balanced no matter what arguments you hear.</p><p></p><p>For the rest of us, the addition of 120 frikkin feet range is immense, and definitely worth more than a piddly 4 DPR or thereabouts.</p><p></p><p>(In fact, this isn't and shouldn't be solely about damage. I don't want to reduce archer damage to nothing. Its much better to have archers be exposed to drawbacks that monsters can capitalize on)</p><p></p><p>Which brings me to my next point...</p><p></p><p>Why do you say "Susan doesn't want to be in melee"? Yet another fallacy that prevents people from correctly concluding 5E is broken in this regard. Say after me: <strong>Susan is a competent fighter. She is neither squishy nor bothered by melee in any way.</strong></p><p></p><p>The only reason to wish not to be in melee is because then the monsters can no longer beat on you (most monsters are heavily melee centric) BUT THIS IS THE KEY TO VICTORY. Each point of damage not taken is the best kind of "dpr".</p><p></p><p>Comparing Joe is better in a dungeon room, Susan outside of it is horrifically simplified. </p><p></p><p>In ANY situation where you're not facing the classic Orc with a Pie in a featureless 30x30 room, Susan has infinitely better ways of damage mitigation than Joe, who needs to expose himself completely to enemy melee attacks in order to accomplish anything.</p><p></p><p>Not only can Susan trade her almost-equal DRP to the inferior ranged fire of most monsters, she can often find something to spend the combat behind except during her own turns. This allows her to trade her best-in-class DPR for NOTHING AT ALL (except area attack spells where the damage area can reach around corners).</p><p></p><p></p><p>This incentivizes canny players to play an all-ranged party.</p><p></p><p>It moves the gameplay away from classic fantasy melee-centric gaming, into much more modern-seeming "duck and shoot" combat.</p><p></p><p>Which is exactly why the lack of ranged restrictions is so bad. Not only does the game engine handle distance in combat badly, its monsters are built on the expectation of melee.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7146209, member: 12731"] Sigh. If all you can come up with is "they both deal roughly the same amount of damage, one is better at range, the other at melee" I really feel you have decided you are going to consider the rules balanced no matter what arguments you hear. For the rest of us, the addition of 120 frikkin feet range is immense, and definitely worth more than a piddly 4 DPR or thereabouts. (In fact, this isn't and shouldn't be solely about damage. I don't want to reduce archer damage to nothing. Its much better to have archers be exposed to drawbacks that monsters can capitalize on) Which brings me to my next point... Why do you say "Susan doesn't want to be in melee"? Yet another fallacy that prevents people from correctly concluding 5E is broken in this regard. Say after me: [B]Susan is a competent fighter. She is neither squishy nor bothered by melee in any way.[/B] The only reason to wish not to be in melee is because then the monsters can no longer beat on you (most monsters are heavily melee centric) BUT THIS IS THE KEY TO VICTORY. Each point of damage not taken is the best kind of "dpr". Comparing Joe is better in a dungeon room, Susan outside of it is horrifically simplified. In ANY situation where you're not facing the classic Orc with a Pie in a featureless 30x30 room, Susan has infinitely better ways of damage mitigation than Joe, who needs to expose himself completely to enemy melee attacks in order to accomplish anything. Not only can Susan trade her almost-equal DRP to the inferior ranged fire of most monsters, she can often find something to spend the combat behind except during her own turns. This allows her to trade her best-in-class DPR for NOTHING AT ALL (except area attack spells where the damage area can reach around corners). This incentivizes canny players to play an all-ranged party. It moves the gameplay away from classic fantasy melee-centric gaming, into much more modern-seeming "duck and shoot" combat. Which is exactly why the lack of ranged restrictions is so bad. Not only does the game engine handle distance in combat badly, its monsters are built on the expectation of melee. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
Top