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General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
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<blockquote data-quote="Hillsy7" data-source="post: 7146271" data-attributes="member: 6689191"><p>The Rules aren't balanced per se, but neither are they terrifyingly weighted one way or the other. In various non-contived situations, both builds can shine.</p><p></p><p> </p><p>Small rooms and poor sightlines - that's a drawback.</p><p> </p><p></p><p>Agreed - which is why I mentioned the Melee Fighter's ability to lock-down opponents and OAs. Susan is indeed competent, but she's built for ranged. She either lacks OAs, or she uses a finesse weapon, eliminating all the perks she's picked so far. Yeah, she'll still do a hot mess of damage, but that's what fighters do.</p><p></p><p> </p><p>Your wizard disagrees</p><p></p><p></p><p>Why? The point I'm making is in various non-contrived situations, both builds can shine. </p><p></p><p></p><p>Enemies can use that same obstacles to close spaces, hide themselves, and block sightlines. In smaller locations, opponents can run around obstacles and lock you down (The OROG for instance can double move and charge). That's not to say Susan can't still dodge and weave and pull off a fantastic John Woo single-handed takedown of an orc war band, just that you got to have the right terrain at the right time. Also - would be really, really handy to have Joe in the room, you know, locking those enemies down.</p><p></p><p></p><p></p><p>I disagree - an all ranged party lacks a lot in close quarters as you're relying on casters burning spells to lock down opponents. Instead, what is does promote is situational considerations and preplanning (i.e. making sure all terrain is a known factor). While this is great for some games, it's not for others where just taking a varied party is the better solution (also gives more characters for players to play).</p><p></p><p>All that aside, I'm not saying that one or the other is "better". I'm simply stating that in plenty of situations, you're glad you have that big galoot with the halberd up front rather than the Demon Hunter. And I think that's pretty balanced design.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7146271, member: 6689191"] The Rules aren't balanced per se, but neither are they terrifyingly weighted one way or the other. In various non-contived situations, both builds can shine. Small rooms and poor sightlines - that's a drawback. Agreed - which is why I mentioned the Melee Fighter's ability to lock-down opponents and OAs. Susan is indeed competent, but she's built for ranged. She either lacks OAs, or she uses a finesse weapon, eliminating all the perks she's picked so far. Yeah, she'll still do a hot mess of damage, but that's what fighters do. Your wizard disagrees Why? The point I'm making is in various non-contrived situations, both builds can shine. Enemies can use that same obstacles to close spaces, hide themselves, and block sightlines. In smaller locations, opponents can run around obstacles and lock you down (The OROG for instance can double move and charge). That's not to say Susan can't still dodge and weave and pull off a fantastic John Woo single-handed takedown of an orc war band, just that you got to have the right terrain at the right time. Also - would be really, really handy to have Joe in the room, you know, locking those enemies down. I disagree - an all ranged party lacks a lot in close quarters as you're relying on casters burning spells to lock down opponents. Instead, what is does promote is situational considerations and preplanning (i.e. making sure all terrain is a known factor). While this is great for some games, it's not for others where just taking a varied party is the better solution (also gives more characters for players to play). All that aside, I'm not saying that one or the other is "better". I'm simply stating that in plenty of situations, you're glad you have that big galoot with the halberd up front rather than the Demon Hunter. And I think that's pretty balanced design. [/QUOTE]
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the dex warrior - why make a strength based one?
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