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General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
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<blockquote data-quote="MrHotter" data-source="post: 7146313" data-attributes="member: 76055"><p>What ranged restrictions would you like to see added as standard or optional rules? Maybe others can be inspired to house rule something in.</p><p></p><p>Right now having disadvantage if a monster in in melee range of you, the half cover for targets that are in a melee, and losing the ability to perform opportunity attacks seem like a good trade off for being able to attack at range. It takes two feats to mitigate two of the three ranged disadvantages, and the melee focused guy can use those feats to help their close combat abilities.</p><p></p><p>Since this is a game based around groups then I'm sure that with clever use of spells and tactics an all ranged party could work. Not being the clever type myself, I still see advantages to having the guys with more AC and HPs being the ones we want to have the monsters getting to first. </p><p></p><p>If the rest of the party was a wizard, a bard, and a rogue and I was creating a fighter, then an archer fighter would be low on my list. When the monsters get to the party I would not want them attacking the wizard or bard over my character.</p></blockquote><p></p>
[QUOTE="MrHotter, post: 7146313, member: 76055"] What ranged restrictions would you like to see added as standard or optional rules? Maybe others can be inspired to house rule something in. Right now having disadvantage if a monster in in melee range of you, the half cover for targets that are in a melee, and losing the ability to perform opportunity attacks seem like a good trade off for being able to attack at range. It takes two feats to mitigate two of the three ranged disadvantages, and the melee focused guy can use those feats to help their close combat abilities. Since this is a game based around groups then I'm sure that with clever use of spells and tactics an all ranged party could work. Not being the clever type myself, I still see advantages to having the guys with more AC and HPs being the ones we want to have the monsters getting to first. If the rest of the party was a wizard, a bard, and a rogue and I was creating a fighter, then an archer fighter would be low on my list. When the monsters get to the party I would not want them attacking the wizard or bard over my character. [/QUOTE]
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General Tabletop Discussion
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the dex warrior - why make a strength based one?
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