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General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
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<blockquote data-quote="Ovinomancer" data-source="post: 7147069" data-attributes="member: 16814"><p>Again, it's okay that you selectively quote and misrepresent my posts so that you can continue to be right. I understand, I do. You go on.</p><p></p><p>But, on the off chance you're actually interested, by 3rd level a party usually has enough funds that ammunition is trivially cheap. A ranged character can carry, without issue, 30-40 arrows or bolts at the ready and usually twice as much more stored. This is historical, and along with a wide range of other kit. But let's limit the spares to only another 30 or so. Every character in the party can carry a bundle of excess ammo without much trouble (they're light, and bundled aren't much space, and can be tied to the outside of a backpack). So, for a 4 man party, the archer/crossbowman can easily have 30 round ready and another 120 rounds round the party that can be readied within a minute. This can be done at 3rd level because it doesn't require anything special and at 3rd, 150 rounds of ammo is affordable. It just gets easier as you go up, and, by 11th when you can make 3 attacks a round, the cost isn't even trivial. And that provides 10 rounds of sustained fire before having to spend a few rounds swapping in a new bundle, if you limit to only 30 rounds ready at a time.</p><p></p><p>It's a ridiculously trivial issue, one solved by every army ever even before getting to the baggage claim. Modern squads do it with the support weapon ammo as part of their standard kit.</p><p></p><p>If, as I point out, you add some common magic items, the trivial problem becomes unworthy of mention. Magic isn't necessary, it just makes it ridiculously easy to solve.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7147069, member: 16814"] Again, it's okay that you selectively quote and misrepresent my posts so that you can continue to be right. I understand, I do. You go on. But, on the off chance you're actually interested, by 3rd level a party usually has enough funds that ammunition is trivially cheap. A ranged character can carry, without issue, 30-40 arrows or bolts at the ready and usually twice as much more stored. This is historical, and along with a wide range of other kit. But let's limit the spares to only another 30 or so. Every character in the party can carry a bundle of excess ammo without much trouble (they're light, and bundled aren't much space, and can be tied to the outside of a backpack). So, for a 4 man party, the archer/crossbowman can easily have 30 round ready and another 120 rounds round the party that can be readied within a minute. This can be done at 3rd level because it doesn't require anything special and at 3rd, 150 rounds of ammo is affordable. It just gets easier as you go up, and, by 11th when you can make 3 attacks a round, the cost isn't even trivial. And that provides 10 rounds of sustained fire before having to spend a few rounds swapping in a new bundle, if you limit to only 30 rounds ready at a time. It's a ridiculously trivial issue, one solved by every army ever even before getting to the baggage claim. Modern squads do it with the support weapon ammo as part of their standard kit. If, as I point out, you add some common magic items, the trivial problem becomes unworthy of mention. Magic isn't necessary, it just makes it ridiculously easy to solve. [/QUOTE]
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the dex warrior - why make a strength based one?
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