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General Tabletop Discussion
*Dungeons & Dragons
the dex warrior - why make a strength based one?
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<blockquote data-quote="Tony Vargas" data-source="post: 7149258" data-attributes="member: 996"><p>Obviously wouldn't work in a doorway, but why go through something cheesy like staying within the threat area, when you and all your buddies can just stream past the poor sucker, anyway. One of you might get tagged, but the rest might as well be strolling on the beach for all the danger their in. When you don't outnumber the would-be 'tank' you're probably more than tough enough to take one melee attack - it's Extra Attack that gives the melee types (the STR melee types, anyway, the rogue is a different story if he has Adv) their full damage potential.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7149258, member: 996"] Obviously wouldn't work in a doorway, but why go through something cheesy like staying within the threat area, when you and all your buddies can just stream past the poor sucker, anyway. One of you might get tagged, but the rest might as well be strolling on the beach for all the danger their in. When you don't outnumber the would-be 'tank' you're probably more than tough enough to take one melee attack - it's Extra Attack that gives the melee types (the STR melee types, anyway, the rogue is a different story if he has Adv) their full damage potential. [/QUOTE]
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*Dungeons & Dragons
the dex warrior - why make a strength based one?
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