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The difference between Ad&d 1st and 2nd edition?
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<blockquote data-quote="Henry" data-source="post: 5156020" data-attributes="member: 158"><p>I can concur with some of Papersand Paychecks' summary, in as much as the prevailing thought at the time AD&D1 was the main game in print. Lew Pulsipher's article "Be Aware, Take Care" in Dungeon Magazine (one of my favorite articles of all time) might as well have ben entitled "dirty tricks for mercenaries", because that was the gist of the article. It had very sound tactical advice, very sound strategies that work well if the "Game" aspect is emphasized. In fact, the article points out (paraphrasing here) that:</p><p></p><p><em>"Some people say that heroes like Conan don't make all sorts of careful provisions, etc. However, D&D characters aren't like Conan: You're those other guys."</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It goes on to say that novel characters could be understood or said to be making these preparations off-stage, so to speak, but the stories don't show them doing such.</p><p></p><p>2E's rulebook prose does seem to focus more on the heroic aspects than the "boring" aspects. Gygax would approve of a table breaking down the costs piece by piece of building a castle; Zeb Cook and the other TSR writers of the time didn't find a need for such in the DMG2.</p><p><em></em></p><p><em>"Hey, how much to add a muder hole in my Barbican?"</em></p></blockquote><p></p>
[QUOTE="Henry, post: 5156020, member: 158"] I can concur with some of Papersand Paychecks' summary, in as much as the prevailing thought at the time AD&D1 was the main game in print. Lew Pulsipher's article "Be Aware, Take Care" in Dungeon Magazine (one of my favorite articles of all time) might as well have ben entitled "dirty tricks for mercenaries", because that was the gist of the article. It had very sound tactical advice, very sound strategies that work well if the "Game" aspect is emphasized. In fact, the article points out (paraphrasing here) that: [I]"Some people say that heroes like Conan don't make all sorts of careful provisions, etc. However, D&D characters aren't like Conan: You're those other guys."[/I] :) It goes on to say that novel characters could be understood or said to be making these preparations off-stage, so to speak, but the stories don't show them doing such. 2E's rulebook prose does seem to focus more on the heroic aspects than the "boring" aspects. Gygax would approve of a table breaking down the costs piece by piece of building a castle; Zeb Cook and the other TSR writers of the time didn't find a need for such in the DMG2. [I] "Hey, how much to add a muder hole in my Barbican?"[/I] [/QUOTE]
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