Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The difference between Ad&d 1st and 2nd edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PapersAndPaychecks" data-source="post: 5157253" data-attributes="member: 28854"><p>Yes, this.</p><p></p><p>1e adventures are organised into dungeon maps, encounter keys, and wandering monster rosters. They have fiendish puzzles designed to test the player's intelligence (and not the character's intelligence score). Monsters are thrown in according to the challenge they present to incoming player characters, regardless of the likelihood that so many large carnivores so close to each other would turn into one carnivore and a pile of bones within a week or so. In 1e, it's perfectly normal to go through entire series of modules without ever meeting anything you're supposed to talk to.</p><p></p><p>2e adventures are organised into chapters, and they included subheadings like "If the party loses the fight..." followed by various agonised suggestions about how to force the adventure back onto its predetermined track if the three orcs somehow manage to defeat the party of 6th level characters. (1e does not have such sections. If the party loses the fight, then the DM grins evilly as he collects the character sheets and then crushes them beneath his sandalled feet, and hears the lamentation of their henchmen.) In 2e, monsters are placed according to their newly-added ecology sections in the Monstrous Manual, they live in smaller dungeons with fresh water and adequate toilet facilities, and they aren't allowed to use traps unless the player character gets a saving throw at +4. (Otherwise someone might fail and kill someone's precious character, which means the module author has to write a subheading called "If the trap kills anyone....")</p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 5157253, member: 28854"] Yes, this. 1e adventures are organised into dungeon maps, encounter keys, and wandering monster rosters. They have fiendish puzzles designed to test the player's intelligence (and not the character's intelligence score). Monsters are thrown in according to the challenge they present to incoming player characters, regardless of the likelihood that so many large carnivores so close to each other would turn into one carnivore and a pile of bones within a week or so. In 1e, it's perfectly normal to go through entire series of modules without ever meeting anything you're supposed to talk to. 2e adventures are organised into chapters, and they included subheadings like "If the party loses the fight..." followed by various agonised suggestions about how to force the adventure back onto its predetermined track if the three orcs somehow manage to defeat the party of 6th level characters. (1e does not have such sections. If the party loses the fight, then the DM grins evilly as he collects the character sheets and then crushes them beneath his sandalled feet, and hears the lamentation of their henchmen.) In 2e, monsters are placed according to their newly-added ecology sections in the Monstrous Manual, they live in smaller dungeons with fresh water and adequate toilet facilities, and they aren't allowed to use traps unless the player character gets a saving throw at +4. (Otherwise someone might fail and kill someone's precious character, which means the module author has to write a subheading called "If the trap kills anyone....") [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The difference between Ad&d 1st and 2nd edition?
Top