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The difference between Ad&d 1st and 2nd edition?
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<blockquote data-quote="Ariosto" data-source="post: 5157330" data-attributes="member: 80487"><p>At least in the 1st edition, that is a pretty big factor, I think. It's <em>not</em> what Gygax suggested in the first sentences of the Introduction in the PHB, but if memory serves he saw and regretted it later.</p><p></p><p>Some people have said that they didn't fully "get" some aspects of D&D until they came across the "little brown books", or <em>Best of The Dragon</em>.</p><p></p><p>Heck, I don't know what the official 1E AD&D frequency is for a periodic check for wandering monsters in the dungeons. There's Table I in Appendix A, but I am pretty sure that was still meant only for the solitaire game. (It might be interesting, though, to try in play reverse-engineering the other entries into 1/20 encounter chances.)</p><p></p><p>In OD&D, there's a 1/6 chance per turn (average one encounter per game-hour). If that's in the DMG, then I don't know where. The thing is, I had for <em>years</em> no reason even to ask the question! I already knew all about dungeon expeditions.</p><p></p><p>I think part of the problem was how messy the DMG was, and even just Gygax's prose style. Relatively easy-to-follow adventure scenarios could easily trump the book as pedagogy in how to run the game.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5157330, member: 80487"] At least in the 1st edition, that is a pretty big factor, I think. It's [I]not[/I] what Gygax suggested in the first sentences of the Introduction in the PHB, but if memory serves he saw and regretted it later. Some people have said that they didn't fully "get" some aspects of D&D until they came across the "little brown books", or [I]Best of The Dragon[/I]. Heck, I don't know what the official 1E AD&D frequency is for a periodic check for wandering monsters in the dungeons. There's Table I in Appendix A, but I am pretty sure that was still meant only for the solitaire game. (It might be interesting, though, to try in play reverse-engineering the other entries into 1/20 encounter chances.) In OD&D, there's a 1/6 chance per turn (average one encounter per game-hour). If that's in the DMG, then I don't know where. The thing is, I had for [I]years[/I] no reason even to ask the question! I already knew all about dungeon expeditions. I think part of the problem was how messy the DMG was, and even just Gygax's prose style. Relatively easy-to-follow adventure scenarios could easily trump the book as pedagogy in how to run the game. [/QUOTE]
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