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The difference between novels and RPGs
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<blockquote data-quote="Odhanan" data-source="post: 2738882" data-attributes="member: 12324"><p>Interesting and true. I think the problems you are referring to when introducing a world-changing event in your game have to do with published settings the DM wants to use as they are (and go on doing so after the campaign). </p><p></p><p>It kind of twisted the whole campaign design when it comes to published strings of adventures while in reality, nothing blocks a designer from writing a series of modules introducing a major change in a setting built for the occasion. *thinks* Actually, there is one thing that is blocking the designer to do so, maybe: the fact that if you introduce major changes to the implied setting of the adventure(s), the product(s) becomes much less usable by DMs running a published setting and just plugging adventures into it. </p><p></p><p>So you'd have to design a setting specific for the campaign potentially excluding other setting uses (unless the outside source-setting is itself designed to play out world changing events). The adventures could make the setting famous, not the reverse. This is a more risky approach. This was the case of Dragonlance. This is really a topic to develop. I'll think about it more and come back to you. Ta, Merric!</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2738882, member: 12324"] Interesting and true. I think the problems you are referring to when introducing a world-changing event in your game have to do with published settings the DM wants to use as they are (and go on doing so after the campaign). It kind of twisted the whole campaign design when it comes to published strings of adventures while in reality, nothing blocks a designer from writing a series of modules introducing a major change in a setting built for the occasion. *thinks* Actually, there is one thing that is blocking the designer to do so, maybe: the fact that if you introduce major changes to the implied setting of the adventure(s), the product(s) becomes much less usable by DMs running a published setting and just plugging adventures into it. So you'd have to design a setting specific for the campaign potentially excluding other setting uses (unless the outside source-setting is itself designed to play out world changing events). The adventures could make the setting famous, not the reverse. This is a more risky approach. This was the case of Dragonlance. This is really a topic to develop. I'll think about it more and come back to you. Ta, Merric! [/QUOTE]
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