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General Tabletop Discussion
*TTRPGs General
The Difference Between Realism vs. Believability
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<blockquote data-quote="NoWayJose" data-source="post: 5263228" data-attributes="member: 84810"><p>Hmm, I'm honestly not sure why or how you get that impression? I mean, I can imagine a believable hard sci-fi story full of science fiction facts, but I can't recall anyone discussing that here. I think a gripping, compelling story that speaks to the human condition is inherently a believable story (ie., take your pick of The Matrix, Dark Knight, Lord of the Rings, Star Wars IV to V, etc.). A loud, dumb, silly, unbelievable story (ie., Transformers, Pirates of the Carribean) can be fun, but I wouldn't use the words gripping or compelling or speaking to the human condition. I don't understand how facts come into play.</p><p> </p><p>Edit: I think I get it, you're referring to trivia and factual errors, like movie continuity errors, anachronisms, etc.? If so, those are just accidental or unintentional mistakes in believability. Like with The Hurt Locker, some military people were poking holes in the story (incorrect miilitary terminology, tactics, etc.). But the writers were trying very, very hard to be realistic, and that's different than being sloppy or not caring at all. (Disclaimer: This has nothing to do with RPGs, I am not stating that fantasy must be anything remotely as realistic as the Hurt Locker.)</p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5263228, member: 84810"] Hmm, I'm honestly not sure why or how you get that impression? I mean, I can imagine a believable hard sci-fi story full of science fiction facts, but I can't recall anyone discussing that here. I think a gripping, compelling story that speaks to the human condition is inherently a believable story (ie., take your pick of The Matrix, Dark Knight, Lord of the Rings, Star Wars IV to V, etc.). A loud, dumb, silly, unbelievable story (ie., Transformers, Pirates of the Carribean) can be fun, but I wouldn't use the words gripping or compelling or speaking to the human condition. I don't understand how facts come into play. Edit: I think I get it, you're referring to trivia and factual errors, like movie continuity errors, anachronisms, etc.? If so, those are just accidental or unintentional mistakes in believability. Like with The Hurt Locker, some military people were poking holes in the story (incorrect miilitary terminology, tactics, etc.). But the writers were trying very, very hard to be realistic, and that's different than being sloppy or not caring at all. (Disclaimer: This has nothing to do with RPGs, I am not stating that fantasy must be anything remotely as realistic as the Hurt Locker.) [/QUOTE]
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