Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Difference Between Realism vs. Believability
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5264035" data-attributes="member: 42582"><p>NoWayJose, thanks for the reply, and I'm glad you like the examples.</p><p></p><p>Not quite. I was referring to its signficance for the players.</p><p></p><p>I started another thread related to this a while ago - not long after The Plane Above came out - about the "Gloranthification of D&D". In Planescape, it's not just that the belief conceit doesn't itself incorporate the PCs. Rather, there's no expectation that the <em>players </em>are meant to respond to it or make use of it in playing the game. Whereas in The Plane Above, and its discussion of changing "mythic history", or in The Underdark and it's discussion of the relationship between Lolth and Tharizdun, it's pretty clear that this is not just about the PCs doing something, but about the <em>players</em> making choices like "Is it OK to kill Lolth, if this creates a risk of Tharizdun breaking free?" or "Should I go back in time and stop Bane killing Tuern in order to help me end this present-day tyranny, even though this runs the risk of having the gods lose the Dawn War?"</p><p></p><p>Without wanting to lapse too much back into caricature, I'd say that if you look at the second of these questions - going back into mythic history to kill Bane in the cause of liberation - and the most pressing issues that occur to you involves time-travel paradoxes - then you've got the sort of attitude towards the gameworld that I (and I think Doug and Mallus) are trying to move away from.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5264035, member: 42582"] NoWayJose, thanks for the reply, and I'm glad you like the examples. Not quite. I was referring to its signficance for the players. I started another thread related to this a while ago - not long after The Plane Above came out - about the "Gloranthification of D&D". In Planescape, it's not just that the belief conceit doesn't itself incorporate the PCs. Rather, there's no expectation that the [I]players [/I]are meant to respond to it or make use of it in playing the game. Whereas in The Plane Above, and its discussion of changing "mythic history", or in The Underdark and it's discussion of the relationship between Lolth and Tharizdun, it's pretty clear that this is not just about the PCs doing something, but about the [I]players[/I] making choices like "Is it OK to kill Lolth, if this creates a risk of Tharizdun breaking free?" or "Should I go back in time and stop Bane killing Tuern in order to help me end this present-day tyranny, even though this runs the risk of having the gods lose the Dawn War?" Without wanting to lapse too much back into caricature, I'd say that if you look at the second of these questions - going back into mythic history to kill Bane in the cause of liberation - and the most pressing issues that occur to you involves time-travel paradoxes - then you've got the sort of attitude towards the gameworld that I (and I think Doug and Mallus) are trying to move away from. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Difference Between Realism vs. Believability
Top