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General Tabletop Discussion
*TTRPGs General
The Difference Between Realism vs. Believability
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<blockquote data-quote="UngainlyTitan" data-source="post: 5265404" data-attributes="member: 28487"><p>Personally I do not have a problem with it, you see for me the rules do not define the ingame reality. At least not in D&D, or most rpgs that I have played.</p><p>This is because if I consider the rules as the definition of the ingame reality then immesion breaks every time that rules produce a silly ingame result like the housecat slaying the level one mage or the thief getting the drop on the sentry and then needing 20 strokes of his dagger to kill him.</p><p>The rules are the levers that me and my players use to manipulate the in game reality.</p><p>Thus when a player uses Tide of Iron in game then the character has been granted an opportunity in the ingame reality to use such a manouver without over extending himself. The once per encounter aspect has no in the game reality meaning. It is purely a constraint on the player of the character for play balance purposes.</p><p>So in game there is no difference between a minion and an npc with full hit points except the minnion has no luck. When the pc get a solid shot on the minion he dies where as his non minion comrade has luck, perception and agility to avoid the killing blow.</p><p></p><p>Does that help you understand my prespective?</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5265404, member: 28487"] Personally I do not have a problem with it, you see for me the rules do not define the ingame reality. At least not in D&D, or most rpgs that I have played. This is because if I consider the rules as the definition of the ingame reality then immesion breaks every time that rules produce a silly ingame result like the housecat slaying the level one mage or the thief getting the drop on the sentry and then needing 20 strokes of his dagger to kill him. The rules are the levers that me and my players use to manipulate the in game reality. Thus when a player uses Tide of Iron in game then the character has been granted an opportunity in the ingame reality to use such a manouver without over extending himself. The once per encounter aspect has no in the game reality meaning. It is purely a constraint on the player of the character for play balance purposes. So in game there is no difference between a minion and an npc with full hit points except the minnion has no luck. When the pc get a solid shot on the minion he dies where as his non minion comrade has luck, perception and agility to avoid the killing blow. Does that help you understand my prespective? [/QUOTE]
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The Difference Between Realism vs. Believability
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