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General Tabletop Discussion
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The Difference Between Realism vs. Believability
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<blockquote data-quote="NoWayJose" data-source="post: 5265510" data-attributes="member: 84810"><p>I'm not calling you a liar. I believe you that it doesn't bother you.</p><p> </p><p>If a battle was as simple as "roll 2 dice, higher roll wins" then that would be boring and flavorless, but it is so abstract as to imply nothing, leaving the player to decide what happened in-game, and I'd have nothing to quarrel with you about.</p><p> </p><p>But, in this case, the mechanics are specific enough to imply a certain in-game reality. And that in-game reality is implausible. To ignore that implication is anyone's right, but the implication is definitely there.</p><p> </p><p>Over on the 4E Essentials Knight thread, Mike Mearls goes to considerable length to reconciliate a Knight class power with the in-game/fluff explanation:</p><p>But how can it be that Mike Mearls is defining one 4E mechanic as an in-game reality, and the 1 hp minion mechanic defines an in-game reality of enemies with no karma, and yet the minion miss-no-damage mechanic is a meaningless construct? Isn't this a little too convenient? And one person insists that 4E game rules are separate from believability. Another person accusing the other side of being obsessive-compulsive nerds. Sounds like trying to have cake and eating it too.</p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5265510, member: 84810"] I'm not calling you a liar. I believe you that it doesn't bother you. If a battle was as simple as "roll 2 dice, higher roll wins" then that would be boring and flavorless, but it is so abstract as to imply nothing, leaving the player to decide what happened in-game, and I'd have nothing to quarrel with you about. But, in this case, the mechanics are specific enough to imply a certain in-game reality. And that in-game reality is implausible. To ignore that implication is anyone's right, but the implication is definitely there. Over on the 4E Essentials Knight thread, Mike Mearls goes to considerable length to reconciliate a Knight class power with the in-game/fluff explanation: But how can it be that Mike Mearls is defining one 4E mechanic as an in-game reality, and the 1 hp minion mechanic defines an in-game reality of enemies with no karma, and yet the minion miss-no-damage mechanic is a meaningless construct? Isn't this a little too convenient? And one person insists that 4E game rules are separate from believability. Another person accusing the other side of being obsessive-compulsive nerds. Sounds like trying to have cake and eating it too. [/QUOTE]
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