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General Tabletop Discussion
*TTRPGs General
The Difference Between Realism vs. Believability
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<blockquote data-quote="Ariosto" data-source="post: 5266129" data-attributes="member: 80487"><p>I see the problem with it being <em>guaranteed</em> that <em>every</em> minion survives a blast that can take out an arbitrarily tougher target (it not really mattering to the rule whether the latter is a first-level fighter or an arch-devil).</p><p></p><p>An eighth-level "superhero" is a fantastic figure in the first place, so having a good chance of surviving a 120' fall -- with, perhaps, 2 h.p. left -- does not bother me. That an ordinary man has <em>no</em> chance of surviving that fall, and such a high chance of getting killed by a fall of a mere 10', is startling.</p><p></p><p>I don't know why the housecat in MM2 gets 1-2 points per pair of paws. I can see it doing just 1 point, but that's still a lot if it's "actual" damage (as opposed to the pummeling sort recovered at 1 point per round). Fractional points, I gather, were considered too much bother. The system was set up to handle deadly clashes among men and monsters -- not trying to give puss a flea-bath!</p><p></p><p>My guess is that thoughts were more along the lines of a magic-user's familiar getting in some claw-raking action before getting eaten by an owlbear, or the like.</p><p></p><p>It can thus call for some thought before invoking a rule. Not every hug calls for a wrestling roll! If something is just plain deadly, then it might not be a matter of hit points at all (e.g., "save vs. poison or die").</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5266129, member: 80487"] I see the problem with it being [i]guaranteed[/i] that [i]every[/i] minion survives a blast that can take out an arbitrarily tougher target (it not really mattering to the rule whether the latter is a first-level fighter or an arch-devil). An eighth-level "superhero" is a fantastic figure in the first place, so having a good chance of surviving a 120' fall -- with, perhaps, 2 h.p. left -- does not bother me. That an ordinary man has [i]no[/i] chance of surviving that fall, and such a high chance of getting killed by a fall of a mere 10', is startling. I don't know why the housecat in MM2 gets 1-2 points per pair of paws. I can see it doing just 1 point, but that's still a lot if it's "actual" damage (as opposed to the pummeling sort recovered at 1 point per round). Fractional points, I gather, were considered too much bother. The system was set up to handle deadly clashes among men and monsters -- not trying to give puss a flea-bath! My guess is that thoughts were more along the lines of a magic-user's familiar getting in some claw-raking action before getting eaten by an owlbear, or the like. It can thus call for some thought before invoking a rule. Not every hug calls for a wrestling roll! If something is just plain deadly, then it might not be a matter of hit points at all (e.g., "save vs. poison or die"). [/QUOTE]
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