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General Tabletop Discussion
*TTRPGs General
The difference between too little/too much campaign setting support?
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<blockquote data-quote="der_kluge" data-source="post: 1836230" data-attributes="member: 945"><p>Yea, I think the quality of support can be a huge factor.</p><p></p><p>Look at Al-Qadim, an example I'm fond of. The initial book was just awesome. Great crunchy bits, and just the right balance of flavor and sparse setting information to really inspire the imagination. Then, as more and more of the boxed sets came out, they continued to fill in all the wholes, which totally took away all the mystery. </p><p></p><p>For me, that ruined the setting, because things that I had defined in my version of Al-Qadim became non-canon in later releases of products. For example, in the canon Al-Qadim, the Grand Caliph only had 2 wives, and no one in the land could have more wives than than. So, anyone in my version of Al-Qadim suddenly became non-canon with the introduction of that new rule. Some of the supplements went overboard on minutia as well, like the entire chapter on legal customs in the City of Fate boxed set - BORING!</p><p></p><p>Masque of the Red Death, on the other hand, could have really used maybe one or two more supplements to flesh out the setting a bit more, and to give people some more ideas for campaigns. Because, just about more than any other setting, that was an extremely hard system to run a really extended campaign in since the only ideas we could come up were one-shots, and short adventures.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1836230, member: 945"] Yea, I think the quality of support can be a huge factor. Look at Al-Qadim, an example I'm fond of. The initial book was just awesome. Great crunchy bits, and just the right balance of flavor and sparse setting information to really inspire the imagination. Then, as more and more of the boxed sets came out, they continued to fill in all the wholes, which totally took away all the mystery. For me, that ruined the setting, because things that I had defined in my version of Al-Qadim became non-canon in later releases of products. For example, in the canon Al-Qadim, the Grand Caliph only had 2 wives, and no one in the land could have more wives than than. So, anyone in my version of Al-Qadim suddenly became non-canon with the introduction of that new rule. Some of the supplements went overboard on minutia as well, like the entire chapter on legal customs in the City of Fate boxed set - BORING! Masque of the Red Death, on the other hand, could have really used maybe one or two more supplements to flesh out the setting a bit more, and to give people some more ideas for campaigns. Because, just about more than any other setting, that was an extremely hard system to run a really extended campaign in since the only ideas we could come up were one-shots, and short adventures. [/QUOTE]
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The difference between too little/too much campaign setting support?
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