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<blockquote data-quote="evilbob" data-source="post: 4628701" data-attributes="member: 9789"><p>I completely agree. I had such hopes for this module because I really like Bruce Cordell's work, and I naturally assumed that they would of course put their best foot forward and present the first module that presumably EVERYONE would play with everything that could possibly make 4.0 great.</p><p></p><p>Boy was I wrong. To be perfectly frank: "grindfest" does not begin to describe this slow slog through continual waves of bags of hit points. By the end of the module I don't think anyone cared anymore about why we were there - we just wanted to kill the bad guy and move on. The best thing that happened the whole time was a complete improv by the DM that allowed us to bypass huge areas of enemies - thereby cutting down on the battle time. That's right: the best part was when we made something up to make it shorter.</p><p></p><p>I can absolutely see how this module would appeal to hardcore tactical players who don't need much RP to stay happy, and other groups who tend to just blow through areas very quickly without fully exploring them would probably have a fine time, too. But if you are anywhere in between, do yourself a favor and either do not play H1 or be sure to cut out huge chunks. It is a very bad intro to 4.0, which is really a shame.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4628701, member: 9789"] I completely agree. I had such hopes for this module because I really like Bruce Cordell's work, and I naturally assumed that they would of course put their best foot forward and present the first module that presumably EVERYONE would play with everything that could possibly make 4.0 great. Boy was I wrong. To be perfectly frank: "grindfest" does not begin to describe this slow slog through continual waves of bags of hit points. By the end of the module I don't think anyone cared anymore about why we were there - we just wanted to kill the bad guy and move on. The best thing that happened the whole time was a complete improv by the DM that allowed us to bypass huge areas of enemies - thereby cutting down on the battle time. That's right: the best part was when we made something up to make it shorter. I can absolutely see how this module would appeal to hardcore tactical players who don't need much RP to stay happy, and other groups who tend to just blow through areas very quickly without fully exploring them would probably have a fine time, too. But if you are anywhere in between, do yourself a favor and either do not play H1 or be sure to cut out huge chunks. It is a very bad intro to 4.0, which is really a shame. [/QUOTE]
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