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General Tabletop Discussion
*TTRPGs General
The different versions of BESM
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<blockquote data-quote="Samurai" data-source="post: 4767861" data-attributes="member: 3850"><p>1e was too light for my tastes. As far as I know, it doesn't even have skills, just the 3 stats (Body, Mind, Spirit) and some special abilities.</p><p></p><p>2e (and 2e revised) added skills so that you aren't equally good at all things physical, mental, or spiritual. It also expanded the number of special abilities, and added optional rules like variable damage.</p><p></p><p>3e went from a roll under system to a roll high and beat a target number, which helped fix a lot of the wonky math in earlier editions (though changing 1e or 2e to roll high and add was a very simple and common house rule). It also added optional rules for tweaking the special abilities, so that your powers could have a longer range, or affect more targets, or last longer, etc. (previously, it was all standardized.) Some people felt that made the powers/abilities too complex, though.</p></blockquote><p></p>
[QUOTE="Samurai, post: 4767861, member: 3850"] 1e was too light for my tastes. As far as I know, it doesn't even have skills, just the 3 stats (Body, Mind, Spirit) and some special abilities. 2e (and 2e revised) added skills so that you aren't equally good at all things physical, mental, or spiritual. It also expanded the number of special abilities, and added optional rules like variable damage. 3e went from a roll under system to a roll high and beat a target number, which helped fix a lot of the wonky math in earlier editions (though changing 1e or 2e to roll high and add was a very simple and common house rule). It also added optional rules for tweaking the special abilities, so that your powers could have a longer range, or affect more targets, or last longer, etc. (previously, it was all standardized.) Some people felt that made the powers/abilities too complex, though. [/QUOTE]
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