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General Tabletop Discussion
*TTRPGs General
The Difficulties Of Running Low Magic Campaigns
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7737326" data-attributes="member: 6873517"><p>Certainly the case that this is situational, although I do think that the DM often needed to make sure that there were such targets around. I guess my point is that there was a reason the magical at will dink got invented. </p><p></p><p></p><p></p><p></p><p>Yes, this is old skool wizardry at its best. The wizard really had to wait for their opportunity. The problem I think was that having so limited a resource either meant the DM had to hand out a lot of magical gear, making a low magic game obviously beside the point, or do some very careful encounter design. </p><p></p><p>That said, I played in a pretty low magic game more than once. In one 2E game the PCs were a fighter, a bard (custom class modeled on the original <em>Bard's Tale</em> bard, not the book 2E bard), a paladin, and a thief. We often had an NPC or henchman of some sort but that was the core group of PCs. I had intended to play a wizard but he got killed in the first session and ended up playing the bard instead. I really enjoyed that game. There were some notable challenges due to our lack of area effect attacks and general paucity of magical healing; the bard and paladin had some interesting quasi-magical powers that were much more subtle than would have been typical, though. We socially engineered our way out of more than one encounter by playing "let's you and him fight" and of course used things like flaming oil. Again, that was highly dependent on the group of players and DM, all of whom were very experienced.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7737326, member: 6873517"] Certainly the case that this is situational, although I do think that the DM often needed to make sure that there were such targets around. I guess my point is that there was a reason the magical at will dink got invented. Yes, this is old skool wizardry at its best. The wizard really had to wait for their opportunity. The problem I think was that having so limited a resource either meant the DM had to hand out a lot of magical gear, making a low magic game obviously beside the point, or do some very careful encounter design. That said, I played in a pretty low magic game more than once. In one 2E game the PCs were a fighter, a bard (custom class modeled on the original [I]Bard's Tale[/I] bard, not the book 2E bard), a paladin, and a thief. We often had an NPC or henchman of some sort but that was the core group of PCs. I had intended to play a wizard but he got killed in the first session and ended up playing the bard instead. I really enjoyed that game. There were some notable challenges due to our lack of area effect attacks and general paucity of magical healing; the bard and paladin had some interesting quasi-magical powers that were much more subtle than would have been typical, though. We socially engineered our way out of more than one encounter by playing "let's you and him fight" and of course used things like flaming oil. Again, that was highly dependent on the group of players and DM, all of whom were very experienced. [/QUOTE]
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