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The Difficulties Of Running Low Magic Campaigns
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<blockquote data-quote="Hussar" data-source="post: 7737340" data-attributes="member: 22779"><p>Heh. Monty Haul campaigns got brought up earlier as examples of earlier edition campaigns that were hardly low magic.</p><p></p><p>Funny think is, the term "Monty Haul". There are precious few gamers alive today who've actually seen Monty Hall outside of a youtube clip. Ask the majority of gamers out there who Monty Hall is, and they have no idea. Long, long before their time. Yet, as a description of D&D campaigns, it shows up pretty much from day 1. So, the notion of there being any sort of change in how the game is played really ignores history. "Loot Drops" and tons of goodies for the players was part of D&D right from the start. </p><p></p><p>Computer games didn't start this. They learned this from D&D.</p><p></p><p>All that aside, we also have the problem of what is actually meant by "low magic". As was mentioned, LotR is hardly low magic. It's got lots of magic items, lots of magical creatures, and well, the Macguffin is a highly magical artifact. The majority of scenes in LotR involves magic of some sort - whether it's the races like Elves and Nazgul, or all the times the Ring is used, or the times that Glamdring or magic glowing orc detection swords pop up.</p><p></p><p>What does low magic actually mean?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7737340, member: 22779"] Heh. Monty Haul campaigns got brought up earlier as examples of earlier edition campaigns that were hardly low magic. Funny think is, the term "Monty Haul". There are precious few gamers alive today who've actually seen Monty Hall outside of a youtube clip. Ask the majority of gamers out there who Monty Hall is, and they have no idea. Long, long before their time. Yet, as a description of D&D campaigns, it shows up pretty much from day 1. So, the notion of there being any sort of change in how the game is played really ignores history. "Loot Drops" and tons of goodies for the players was part of D&D right from the start. Computer games didn't start this. They learned this from D&D. All that aside, we also have the problem of what is actually meant by "low magic". As was mentioned, LotR is hardly low magic. It's got lots of magic items, lots of magical creatures, and well, the Macguffin is a highly magical artifact. The majority of scenes in LotR involves magic of some sort - whether it's the races like Elves and Nazgul, or all the times the Ring is used, or the times that Glamdring or magic glowing orc detection swords pop up. What does low magic actually mean? [/QUOTE]
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