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General Tabletop Discussion
*TTRPGs General
The Difficulties Of Running Low Magic Campaigns
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<blockquote data-quote="Von Ether" data-source="post: 7737374" data-attributes="member: 15582"><p>I think one has to focus on what "low magic" means in relation to the PCs and their capabilities. The discussion leans more towards the mechanics (what PCs can do with less magic) than what form magic takes in the setting. </p><p></p><p>Again, Pendragon is a fairly mythical setting, but powerful magic is something that affects them, not something they can control. In some ways, it's no different than a Conan game where there maybe zero magic in evidence until the last boss fight. </p><p></p><p>If the players can't use it as a resource, it's a low magic game. Magic items in this case are more like your levels of technology for the game. The GM controls their access. A Modern game is usually low magic, but there's not much practical difference between a flying carpet and a plane - both let the PCs travel long distances quickly and/or can be affected by outside event (sabotage, weather, etc) for complications. </p><p></p><p>In a lot of low level fantasy games, guns are the only difference stopping the campaign from becoming the Wild West.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7737374, member: 15582"] I think one has to focus on what "low magic" means in relation to the PCs and their capabilities. The discussion leans more towards the mechanics (what PCs can do with less magic) than what form magic takes in the setting. Again, Pendragon is a fairly mythical setting, but powerful magic is something that affects them, not something they can control. In some ways, it's no different than a Conan game where there maybe zero magic in evidence until the last boss fight. If the players can't use it as a resource, it's a low magic game. Magic items in this case are more like your levels of technology for the game. The GM controls their access. A Modern game is usually low magic, but there's not much practical difference between a flying carpet and a plane - both let the PCs travel long distances quickly and/or can be affected by outside event (sabotage, weather, etc) for complications. In a lot of low level fantasy games, guns are the only difference stopping the campaign from becoming the Wild West. [/QUOTE]
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