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The Dilemma of the Simple RPG
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<blockquote data-quote="martinlochsen" data-source="post: 7714479" data-attributes="member: 6789094"><p>I am having a hard time following the logic of this article. Perhaps I'm stupid and don't see what is obvious to others but there are a couple of things I don't understand.</p><p>First off, it's stated that there are more new players at events and clubs than there used to be, and less experienced players. Ok. That's fine. But... the reason for this is that rpg rules are too complex? I don't get it. How are those two things connected?</p><p>Next, this is put forth as an argument for simpler rules. Is many new players at clubs and events a bad thing? Doesn't that just mean that there's a lot of recruitment to the hobby, which would really be a good thing?</p><p>To sum up. There are mostly new players at events because rules are too complex. That's why the rules should be simpler, but they won't be because complex games are more popular and so make more money, and that's why the companies make the games complex.</p><p>I can't make sense of it.</p><p></p><p>EDIT: I get it now. I misread the first paragraph.</p></blockquote><p></p>
[QUOTE="martinlochsen, post: 7714479, member: 6789094"] I am having a hard time following the logic of this article. Perhaps I'm stupid and don't see what is obvious to others but there are a couple of things I don't understand. First off, it's stated that there are more new players at events and clubs than there used to be, and less experienced players. Ok. That's fine. But... the reason for this is that rpg rules are too complex? I don't get it. How are those two things connected? Next, this is put forth as an argument for simpler rules. Is many new players at clubs and events a bad thing? Doesn't that just mean that there's a lot of recruitment to the hobby, which would really be a good thing? To sum up. There are mostly new players at events because rules are too complex. That's why the rules should be simpler, but they won't be because complex games are more popular and so make more money, and that's why the companies make the games complex. I can't make sense of it. EDIT: I get it now. I misread the first paragraph. [/QUOTE]
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