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The Dilemma of the Simple RPG
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<blockquote data-quote="martinlochsen" data-source="post: 7714483" data-attributes="member: 6789094"><p>Anyway, I have introduced lots of teenagers to the hobby over the last couple of years, and I really don't see the this learning curve barrier in real life. Most of these kids are instantly hooked when they give the game (5th ed D&D) a try, even though they don't understand all the rules at first. I really think that lack of exposure and competition with video games is the main reason the hobby might be less popular than it was (if that is indeed the case).</p><p>Also, seeing as WotC has purposely slowed down the rate of publishing new rules expansions for the latest addition, I think the argument that you need to publish a lot of such books to make money falls flat. I agree it probably has been a problem in the past, but it doesn't seem to be the direction the industry is heading in at the moment.</p><p>In addition, there are actually legitimate reasons for publishing new editions, such as keeping up with the times. As gaming trends change, games need to change with them or risk becoming obsolete and irrelevant. I think the idea that "new editions are just to make money" is a bit cynical.</p></blockquote><p></p>
[QUOTE="martinlochsen, post: 7714483, member: 6789094"] Anyway, I have introduced lots of teenagers to the hobby over the last couple of years, and I really don't see the this learning curve barrier in real life. Most of these kids are instantly hooked when they give the game (5th ed D&D) a try, even though they don't understand all the rules at first. I really think that lack of exposure and competition with video games is the main reason the hobby might be less popular than it was (if that is indeed the case). Also, seeing as WotC has purposely slowed down the rate of publishing new rules expansions for the latest addition, I think the argument that you need to publish a lot of such books to make money falls flat. I agree it probably has been a problem in the past, but it doesn't seem to be the direction the industry is heading in at the moment. In addition, there are actually legitimate reasons for publishing new editions, such as keeping up with the times. As gaming trends change, games need to change with them or risk becoming obsolete and irrelevant. I think the idea that "new editions are just to make money" is a bit cynical. [/QUOTE]
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