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The Dilemma of the Simple RPG
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<blockquote data-quote="mflayermonk" data-source="post: 7714486" data-attributes="member: 54007"><p>There are also the Robin Laws/Ken Hite games which are roll a d6 to decide most everything. The Dungeon World (PbtA) stuff is roll 2d6. Savage Worlds is also roll a few d6 for most everything. Those seem to be the type of games that break through for awards and sales these days. Crunchy systems seem to appeal to people that have already played them in the past, not the new players. </p><p></p><p>Take for example Palladium games-its back, but its back with Savage Worlds rules. There probably aren't many new GMs for Palladium games. Whereas the less-crunch stuff with the scaffold can get picked up pretty quickly by new GMs. I've done it midgame, just straight told a new person you are now the GM and it worked perfectly fine.</p><p></p><p>If you look at D&D and Pathfinder-theres not a week on this forum when someone doesn't post "New DM, What Did I do Wrong?" Players I know that try DMing come up to me and ask me to sit in on their games and help them out. The players killed the monsters before the monsters could act. The players teleported to the boss in the first 5 minutes and killed him, and the game was over in 20 minutes. DM not knowing you can only cast a cantrip and a 1+ level spell in the same round. Honest and dishonest mistakes the DM didn't have the rules knowledge to catch. It is a steep learning curve.</p></blockquote><p></p>
[QUOTE="mflayermonk, post: 7714486, member: 54007"] There are also the Robin Laws/Ken Hite games which are roll a d6 to decide most everything. The Dungeon World (PbtA) stuff is roll 2d6. Savage Worlds is also roll a few d6 for most everything. Those seem to be the type of games that break through for awards and sales these days. Crunchy systems seem to appeal to people that have already played them in the past, not the new players. Take for example Palladium games-its back, but its back with Savage Worlds rules. There probably aren't many new GMs for Palladium games. Whereas the less-crunch stuff with the scaffold can get picked up pretty quickly by new GMs. I've done it midgame, just straight told a new person you are now the GM and it worked perfectly fine. If you look at D&D and Pathfinder-theres not a week on this forum when someone doesn't post "New DM, What Did I do Wrong?" Players I know that try DMing come up to me and ask me to sit in on their games and help them out. The players killed the monsters before the monsters could act. The players teleported to the boss in the first 5 minutes and killed him, and the game was over in 20 minutes. DM not knowing you can only cast a cantrip and a 1+ level spell in the same round. Honest and dishonest mistakes the DM didn't have the rules knowledge to catch. It is a steep learning curve. [/QUOTE]
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