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The Dilemma of the Simple RPG
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<blockquote data-quote="Dungeonosophy" data-source="post: 7714494" data-attributes="member: 6688049"><p><strong>My Little Pony as 6E test-run</strong></p><p></p><p>Good article. As people have pointed out, there are some promising simple RPGs out there: Dagger! and One Die come to mind.</p><p></p><p>I started to sketch out a super-streamlined version of 5e here: <a href="https://sites.google.com/site/dndphilmont/my-own-fifth-edition" target="_blank">https://sites.google.com/site/dndphilmont/my-own-fifth-edition</a></p><p></p><p>As a test run for 6e, I think Mike Mearls ought to take WotC's new My Little Pony RPG system, and strip it of its setting, and repackage it as totally complete game--I mean <em>totally complete</em>.</p><p></p><p>Design goals for this <span style="font-size: 18px"><em>Simply D&D, The Storytelling Game</em></span>:</p><p></p><p>•<span style="font-size: 10px">Be able to advertise on the box: "We will never publish a rules expansion for this game. We will only publish Storytelling Adventures and new Storytelling Worlds."</span></p><p><span style="font-size: 10px">•Explain that the Simply D&D game world is a different version of the D&D Multiverse than the 5E version. In the SD&D Reality, there are only four classes: Cleric, Fighter, Rogue, and Wizard--all PCs and classed NPCs in the whole Multiverse are represented by those four classes. And only the spells listed in the rulebook actually exist. BECMI officially used this "game reality" concept--see the old DRAGON magazine article: <a href="https://sites.google.com/site/dndphilmont/d-d-realities" target="_blank">https://sites.google.com/site/dndphilmont/d-d-realities</a></span></p><p><span style="font-size: 10px">•Make world-hopping (perhaps via the World Serpent Inn) the default framework for a Simply D&D campaign.</span></p><p><span style="font-size: 10px">•As one Storytelling World, present the entire D&D Multiverse as a single setting, in a nutshell.</span></p><p><span style="font-size: 10px">•Make sure the SD&D set covers every single rule or key rule expansion ever published for any addition of D&D--mass combat, underwater, planar. How? By boiling it all down into ultra-streamlined, OD&D-style, hand-wave-based, but "official" rules. Make sure it's all covered: but "covered" could be a single chart, paragraph, or sentence.</span></p><p><span style="font-size: 10px">•Give conversion guidelines for using Adventures from any edition. The goal is to Adventure, not to buy more rulebooks.</span></p><p><span style="font-size: 10px">•<span style="font-size: 9px">Quickly release SD&D Worlds for all of Hasbro's key lines:</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">SD&D Magic: The Gathering, The Storytelling Game</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">SD&D Transformers, The Storytelling Game</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">SD&D GI Joe, The Storytelling Game</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">SD&D Candy Land</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">SD&D Monopoly. Hey, if you look at all of the spin-offs of Monopoly (Monopoly, Jr. etc) there is a story and setting behind it.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">SD&D Clue</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">SD&D Mr. Potato Head</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">etc.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">And for as many other IPs as feasible.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">•</span>Release the rules as an Open Game or Public Domain (Free Culture).</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">•</span>Open the SD&D Hasbro settings to DM's Guild.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">Voila! A blossoming new generation of RPGers.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"></span></span></p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 7714494, member: 6688049"] [b]My Little Pony as 6E test-run[/b] Good article. As people have pointed out, there are some promising simple RPGs out there: Dagger! and One Die come to mind. I started to sketch out a super-streamlined version of 5e here: [URL]https://sites.google.com/site/dndphilmont/my-own-fifth-edition[/URL] As a test run for 6e, I think Mike Mearls ought to take WotC's new My Little Pony RPG system, and strip it of its setting, and repackage it as totally complete game--I mean [I]totally complete[/I]. Design goals for this [SIZE=5][I]Simply D&D, The Storytelling Game[/I][/SIZE]: •[SIZE=2]Be able to advertise on the box: "We will never publish a rules expansion for this game. We will only publish Storytelling Adventures and new Storytelling Worlds." •Explain that the Simply D&D game world is a different version of the D&D Multiverse than the 5E version. In the SD&D Reality, there are only four classes: Cleric, Fighter, Rogue, and Wizard--all PCs and classed NPCs in the whole Multiverse are represented by those four classes. And only the spells listed in the rulebook actually exist. BECMI officially used this "game reality" concept--see the old DRAGON magazine article: [URL]https://sites.google.com/site/dndphilmont/d-d-realities[/URL] •Make world-hopping (perhaps via the World Serpent Inn) the default framework for a Simply D&D campaign. •As one Storytelling World, present the entire D&D Multiverse as a single setting, in a nutshell. •Make sure the SD&D set covers every single rule or key rule expansion ever published for any addition of D&D--mass combat, underwater, planar. How? By boiling it all down into ultra-streamlined, OD&D-style, hand-wave-based, but "official" rules. Make sure it's all covered: but "covered" could be a single chart, paragraph, or sentence. •Give conversion guidelines for using Adventures from any edition. The goal is to Adventure, not to buy more rulebooks. •[SIZE=1]Quickly release SD&D Worlds for all of Hasbro's key lines: SD&D Magic: The Gathering, The Storytelling Game SD&D Transformers, The Storytelling Game SD&D GI Joe, The Storytelling Game SD&D Candy Land SD&D Monopoly. Hey, if you look at all of the spin-offs of Monopoly (Monopoly, Jr. etc) there is a story and setting behind it. SD&D Clue SD&D Mr. Potato Head etc. And for as many other IPs as feasible. [SIZE=2]•[/SIZE]Release the rules as an Open Game or Public Domain (Free Culture). [SIZE=2]•[/SIZE]Open the SD&D Hasbro settings to DM's Guild. Voila! A blossoming new generation of RPGers. [/SIZE][/SIZE] [/QUOTE]
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