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The Dilemma of the Simple RPG
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<blockquote data-quote="tenkar" data-source="post: 7714583" data-attributes="member: 15047"><p>As the person that took the Swords & Wizardry ruleset down to four pages with Swords & Wizardry Light, I have my own perspective on this.</p><p></p><p>For me, I wanted a ruleset that felt like "D&D" to someone who hadn't played an RPG in 20 years while also being a short enough read that a new player would be willing to give it a look. It seems to have found its niche with convention play. Four pages, four races, four classes, three levels and two dice (d6 and a d20)</p><p></p><p>Frog God Games is distributing the rules for free in Print - they'll even mail it to you for free with other goodies if you are stateside (and there is a PDF as well)</p><p></p><p>Why free in print? Because anything that excites or brings more players into the hobby helps us all, including the publishers. Maybe if you like it you'll buy their adventures, settings of the S&W Complete rules.</p><p></p><p>All that being said, light systems aren't for all players nor all groups, and the lighter the system the more the responsibility of the GM shifts from "rules knowledge" to "rules enabling" and filling in the missing gaps.</p><p></p><p>I happen to prefer my rules systems light and my group has self selected itself in like mind.</p></blockquote><p></p>
[QUOTE="tenkar, post: 7714583, member: 15047"] As the person that took the Swords & Wizardry ruleset down to four pages with Swords & Wizardry Light, I have my own perspective on this. For me, I wanted a ruleset that felt like "D&D" to someone who hadn't played an RPG in 20 years while also being a short enough read that a new player would be willing to give it a look. It seems to have found its niche with convention play. Four pages, four races, four classes, three levels and two dice (d6 and a d20) Frog God Games is distributing the rules for free in Print - they'll even mail it to you for free with other goodies if you are stateside (and there is a PDF as well) Why free in print? Because anything that excites or brings more players into the hobby helps us all, including the publishers. Maybe if you like it you'll buy their adventures, settings of the S&W Complete rules. All that being said, light systems aren't for all players nor all groups, and the lighter the system the more the responsibility of the GM shifts from "rules knowledge" to "rules enabling" and filling in the missing gaps. I happen to prefer my rules systems light and my group has self selected itself in like mind. [/QUOTE]
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