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The Dilemma of the Simple RPG
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<blockquote data-quote="Campbell" data-source="post: 7714626" data-attributes="member: 16586"><p>3e is a game that had an incredible amount of choices to make during character design, but that same emphasis on design tended to curtail meaningful decision making during Actual Play. A significant part of the reason I am developing an appreciation for 5e as someone who was a 4e standout for a long while is the focus 5e puts on playing the game and decisions made in the heat of the moment. This is felt in the reduced emphasis on spell preparation, spells that can be cast in different spell slots for increased effect, feats that are less biased towards particular combat options, more broadly useful skills, and a focus on more active abilities in lieu of passive ones.</p><p></p><p>When it comes to complexity there are plenty of rich interactions designed into the system that provide room for more skilled and less skilled play. It's just less about stacking numerical bonuses and more about rich synergies of fairly simple systems when taken on their own. The math is not as blatant or obvious at a glance. You have to play and adapt to get at it.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7714626, member: 16586"] 3e is a game that had an incredible amount of choices to make during character design, but that same emphasis on design tended to curtail meaningful decision making during Actual Play. A significant part of the reason I am developing an appreciation for 5e as someone who was a 4e standout for a long while is the focus 5e puts on playing the game and decisions made in the heat of the moment. This is felt in the reduced emphasis on spell preparation, spells that can be cast in different spell slots for increased effect, feats that are less biased towards particular combat options, more broadly useful skills, and a focus on more active abilities in lieu of passive ones. When it comes to complexity there are plenty of rich interactions designed into the system that provide room for more skilled and less skilled play. It's just less about stacking numerical bonuses and more about rich synergies of fairly simple systems when taken on their own. The math is not as blatant or obvious at a glance. You have to play and adapt to get at it. [/QUOTE]
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