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The Dilemma of the Simple RPG
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<blockquote data-quote="Jhaelen" data-source="post: 7714630" data-attributes="member: 46713"><p>I certainly agree that there is a place for simpler RPGs. I recall being asked by a bunch of youngsters at one of our boardgame meetings, if I could introduce them to D&D - but they only had an hour, so it better be quick! Without any preparation and complete newbies, that's a daunting task, so I regretfully declined. But I also told them if they didn't insist on D&D being used as a system, there'd be better options to get an introduction into roleplaying, if they were really interested.</p><p>I'm not sure if this is a trend I'm seeing, too. In fact I have the opposite impression: There's a much more widespread acceptance of 'advanced' and even complex board games in recent years. Also there's a quite siginificant trend towards board games supporting solo play (i.e. as an alternative to video games), and high-quality game components (artwork, minis, etc.).</p><p></p><p>I do agree, though, that there is less of an interest in very long games, and I believe this is one of the most important driving forces in improving on existing board games:</p><p>Gamers would like to be able to complete games in a shorter time in order to play _more_ games in the same amount of time, but definitely not at the cost of compromising on complexity!</p><p>And there you have the design challenge for board game developers: How do you implement a strategically and/or tactically intriguing game with high replayability and an interesting theme with a minimum of setup, downtime and book-keeping overhead?</p><p></p><p>But I could be totally mislead about these trends since my main source for board game news is BoardGameGeek, which is obviously a meeting point for the more 'serious' gamers. Still, I regularly introduce new players to modern board games, and haven't noticed any increasing interest in simple games, except as a 'filler' when there's little time left or to pass time while we wait for other players to arrive.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7714630, member: 46713"] I certainly agree that there is a place for simpler RPGs. I recall being asked by a bunch of youngsters at one of our boardgame meetings, if I could introduce them to D&D - but they only had an hour, so it better be quick! Without any preparation and complete newbies, that's a daunting task, so I regretfully declined. But I also told them if they didn't insist on D&D being used as a system, there'd be better options to get an introduction into roleplaying, if they were really interested. I'm not sure if this is a trend I'm seeing, too. In fact I have the opposite impression: There's a much more widespread acceptance of 'advanced' and even complex board games in recent years. Also there's a quite siginificant trend towards board games supporting solo play (i.e. as an alternative to video games), and high-quality game components (artwork, minis, etc.). I do agree, though, that there is less of an interest in very long games, and I believe this is one of the most important driving forces in improving on existing board games: Gamers would like to be able to complete games in a shorter time in order to play _more_ games in the same amount of time, but definitely not at the cost of compromising on complexity! And there you have the design challenge for board game developers: How do you implement a strategically and/or tactically intriguing game with high replayability and an interesting theme with a minimum of setup, downtime and book-keeping overhead? But I could be totally mislead about these trends since my main source for board game news is BoardGameGeek, which is obviously a meeting point for the more 'serious' gamers. Still, I regularly introduce new players to modern board games, and haven't noticed any increasing interest in simple games, except as a 'filler' when there's little time left or to pass time while we wait for other players to arrive. [/QUOTE]
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