Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Dilemma of the Simple RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7714631" data-attributes="member: 22779"><p>I still stand by my original point - rules light systems rely far more on the GM than rules heavy systems in order to produce a particular experience at the table. Take a game like FATE. Now, that's a pretty rules light system. Thing is, there are so many areas where the DM needs to step in and adjudicate and arbitrate resolutions. Which, if you have a good DM, means that the game will run fantastic. Probably, depending on the experience you want, better than a rules heavy system. It's faster, cleaner and gets out of the way more.</p><p></p><p>However, and this is the big caveat, if the GM isn't on the ball, the system gets extremely frustrating. Misalignments of play styles at the table get exacerbated to a much greater degree because the player is expecting different results than what the GM is giving. And without a strong rules framework to rely on, there's nothing to appeal to. </p><p></p><p>Add in vague writing (which appears in any RPG) and you wind up spending more time talking about the game than actually playing it.</p><p></p><p>Look, I love rules light games. I do. I would love to play FATE or GUMSHOE, or Dread or any of a host of other light RPG's out there all the time. But, should we embrace rules light as the "better" entrance into the hobby? I'm not convinced. There's a reason that the process of getting into the hobby usually starts with things like D&D and then moves into more indie game, like, say, Blades in the Dark. These rules lighter games are a lot harder to run successfully. Hand a 12 year old a copy of the 5e basic rules and a couple of the Adventure League modules and you're off and running. Hand that same 12 year old a copy of FATE and it's going to be a train wreck.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7714631, member: 22779"] I still stand by my original point - rules light systems rely far more on the GM than rules heavy systems in order to produce a particular experience at the table. Take a game like FATE. Now, that's a pretty rules light system. Thing is, there are so many areas where the DM needs to step in and adjudicate and arbitrate resolutions. Which, if you have a good DM, means that the game will run fantastic. Probably, depending on the experience you want, better than a rules heavy system. It's faster, cleaner and gets out of the way more. However, and this is the big caveat, if the GM isn't on the ball, the system gets extremely frustrating. Misalignments of play styles at the table get exacerbated to a much greater degree because the player is expecting different results than what the GM is giving. And without a strong rules framework to rely on, there's nothing to appeal to. Add in vague writing (which appears in any RPG) and you wind up spending more time talking about the game than actually playing it. Look, I love rules light games. I do. I would love to play FATE or GUMSHOE, or Dread or any of a host of other light RPG's out there all the time. But, should we embrace rules light as the "better" entrance into the hobby? I'm not convinced. There's a reason that the process of getting into the hobby usually starts with things like D&D and then moves into more indie game, like, say, Blades in the Dark. These rules lighter games are a lot harder to run successfully. Hand a 12 year old a copy of the 5e basic rules and a couple of the Adventure League modules and you're off and running. Hand that same 12 year old a copy of FATE and it's going to be a train wreck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Dilemma of the Simple RPG
Top