Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Dilemma of the Simple RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 7714738" data-attributes="member: 6688937"><p>I like Fate a lot, but I don't consider it rules-lite. I would actually argue that the Fate Core engine is significantly more complicated than 5e's core mechanics. Its all the "extras" that come wrapped into 5e that make it appear more complicated.</p><p></p><p>What I mean by that is that Fate Core doesn't specify for you things like Races, Magic/Spells, setting-specific Skills, special Equipment, cybernetics, etc. You can certainly play Fate just fine without specifying those things ahead of time*, but they can be a big part of enforcing a setting during play. Strip those things away from 5e and I think what's left of 5e is simpler than Fate Core. For example, imagine I want to pick a lock. In 5e, its just a roll to pick the lock. In Fate, I might be picking the lock as either an <em>Overcome Obstacle</em> roll or a <em>Create Advantage</em> roll, which resolve differently and have differently mechanical consequences as the game progresses. (I can't figure out a way that it could be an <em>Attack </em>or <em>Defend </em>roll, but hey, maybe those, as well.) Similarly, while Fate's Zones are in some ways simpler than grid movement, they aren't simpler than 5e's default of just plain movement of X feet, to my eyes.</p><p></p><p> Most of what we think of as rules "weight" for D&D appears, to me, to be the added heft of dealing with all those spells, class abilities, special conditions, etc. which serve to create the (more specific than we give it credit for) D&D "setting". Many people on many threads have noted that D&D has created its own sub-genre of fantasy. If/When you add all that type of material back into Fate, to enforce such a setting, you can get a very hefty rule system indeed. (The heft proportional to the degree of specificity.) </p><p></p><p>My $.02, anyway.</p><p></p><p>*Mostly by wrapping those things into the aspects and the way aspects function, IME.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7714738, member: 6688937"] I like Fate a lot, but I don't consider it rules-lite. I would actually argue that the Fate Core engine is significantly more complicated than 5e's core mechanics. Its all the "extras" that come wrapped into 5e that make it appear more complicated. What I mean by that is that Fate Core doesn't specify for you things like Races, Magic/Spells, setting-specific Skills, special Equipment, cybernetics, etc. You can certainly play Fate just fine without specifying those things ahead of time*, but they can be a big part of enforcing a setting during play. Strip those things away from 5e and I think what's left of 5e is simpler than Fate Core. For example, imagine I want to pick a lock. In 5e, its just a roll to pick the lock. In Fate, I might be picking the lock as either an [I]Overcome Obstacle[/I] roll or a [I]Create Advantage[/I] roll, which resolve differently and have differently mechanical consequences as the game progresses. (I can't figure out a way that it could be an [I]Attack [/I]or [I]Defend [/I]roll, but hey, maybe those, as well.) Similarly, while Fate's Zones are in some ways simpler than grid movement, they aren't simpler than 5e's default of just plain movement of X feet, to my eyes. Most of what we think of as rules "weight" for D&D appears, to me, to be the added heft of dealing with all those spells, class abilities, special conditions, etc. which serve to create the (more specific than we give it credit for) D&D "setting". Many people on many threads have noted that D&D has created its own sub-genre of fantasy. If/When you add all that type of material back into Fate, to enforce such a setting, you can get a very hefty rule system indeed. (The heft proportional to the degree of specificity.) My $.02, anyway. *Mostly by wrapping those things into the aspects and the way aspects function, IME. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Dilemma of the Simple RPG
Top