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General Tabletop Discussion
*Dungeons & Dragons
The diminishing effectiveness of armour across the editions
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8037648" data-attributes="member: 6871653"><p>Sometime I wish WotC would use a Defense Score (10+Dex+Shield) to beat with the Attack Roll, then a Armor Score (varying by armor type) that would reduce the Damage Roll. </p><p></p><p>High Dex build with only light armor would be harder to hit, but their armor would reduce less when actually hit. A character with low Dex and heavy armor would be easier to hit, but could shrug a lot more damage.</p><p></p><p>Maybe add to that the Vitality variant rule?</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8037648, member: 6871653"] Sometime I wish WotC would use a Defense Score (10+Dex+Shield) to beat with the Attack Roll, then a Armor Score (varying by armor type) that would reduce the Damage Roll. High Dex build with only light armor would be harder to hit, but their armor would reduce less when actually hit. A character with low Dex and heavy armor would be easier to hit, but could shrug a lot more damage. Maybe add to that the Vitality variant rule? [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
The diminishing effectiveness of armour across the editions
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