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Community
General Tabletop Discussion
*Dungeons & Dragons
The diminishing effectiveness of armour across the editions
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<blockquote data-quote="DND_Reborn" data-source="post: 8037669" data-attributes="member: 6987520"><p>Hey, I have <em>two</em> groups, thank you very much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>The bigger issue is just what is enjoyable to the table. I'm very quick with the math, so I don't mind hitting more, etc. but most of the players in my group aren't. People are sitting around waiting for a guy to roll his SA or smite or Fireball damage. And smites are worse because the player can add the damage on both hits when he hits twice! I've actually given one player a calculator and just asked him to use it. He's a great guy and fun player, but man, math is not his strength!</p><p></p><p></p><p></p><p>No, 18 isn't hard to get, and for God's sake I have run SO MANY NUMBERS it is ridiculous! I have tried so many variants and ideas I can't even remember them all.</p><p></p><p>AC 18 gets attacked by +4 foe, chance of getting hit is on 14 or higher, which is 35%.</p><p>AC 14 gets attacked by +4 foe, chance of getting hit is on 10 or higher, which is 55%.</p><p>That <em>sure</em> looks like a 20% difference to me...</p><p></p><p>If you are thinking more along the lines of 35/55 indicating the 18 AC guy is 36% (roughly) less likely to be hit, then you are looking at them as dependent, which they aren't since one has nothing to do with the other.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8037669, member: 6987520"] Hey, I have [I]two[/I] groups, thank you very much. :P The bigger issue is just what is enjoyable to the table. I'm very quick with the math, so I don't mind hitting more, etc. but most of the players in my group aren't. People are sitting around waiting for a guy to roll his SA or smite or Fireball damage. And smites are worse because the player can add the damage on both hits when he hits twice! I've actually given one player a calculator and just asked him to use it. He's a great guy and fun player, but man, math is not his strength! No, 18 isn't hard to get, and for God's sake I have run SO MANY NUMBERS it is ridiculous! I have tried so many variants and ideas I can't even remember them all. AC 18 gets attacked by +4 foe, chance of getting hit is on 14 or higher, which is 35%. AC 14 gets attacked by +4 foe, chance of getting hit is on 10 or higher, which is 55%. That [I]sure[/I] looks like a 20% difference to me... If you are thinking more along the lines of 35/55 indicating the 18 AC guy is 36% (roughly) less likely to be hit, then you are looking at them as dependent, which they aren't since one has nothing to do with the other. [/QUOTE]
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The diminishing effectiveness of armour across the editions
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