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Community
General Tabletop Discussion
*Dungeons & Dragons
The diminishing effectiveness of armour across the editions
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<blockquote data-quote="DND_Reborn" data-source="post: 8037757" data-attributes="member: 6987520"><p>It's all well and good, but 5E design was meant to be played without magic items. That list has a lot of high-powered items on it.</p><p></p><p>This bigger issue I have with AC is unless you have tons of magic or devote nearly everything to it, it doesn't really improve drastically.</p><p></p><p>Consider a Rogue at level 1 with DEX 16 and studded leather for AC 15. Most foes have a +4-6 attack, so hit 50-60% of the time.</p><p></p><p>After 8 levels and two ASI bumps for DEX 20, AC is only 17. Most foes also bump about +2 for +6-8, so same changes to hit the rogue.</p><p></p><p>But, what happens now? Without magic, AC remains at 17 but the attack bonuses for foes continues to increase and the rogue gets hit more and more.</p><p></p><p>Sure, you get more HP, but so what, the damage is also increased. So, how is that Rogue supposed to continue to defend himself? The answer: magic items. Just like it was in 1E but I thought 5E was supposed to take care of that. Did I miss something?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8037757, member: 6987520"] It's all well and good, but 5E design was meant to be played without magic items. That list has a lot of high-powered items on it. This bigger issue I have with AC is unless you have tons of magic or devote nearly everything to it, it doesn't really improve drastically. Consider a Rogue at level 1 with DEX 16 and studded leather for AC 15. Most foes have a +4-6 attack, so hit 50-60% of the time. After 8 levels and two ASI bumps for DEX 20, AC is only 17. Most foes also bump about +2 for +6-8, so same changes to hit the rogue. But, what happens now? Without magic, AC remains at 17 but the attack bonuses for foes continues to increase and the rogue gets hit more and more. Sure, you get more HP, but so what, the damage is also increased. So, how is that Rogue supposed to continue to defend himself? The answer: magic items. Just like it was in 1E but I thought 5E was supposed to take care of that. Did I miss something? [/QUOTE]
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The diminishing effectiveness of armour across the editions
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