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Community
General Tabletop Discussion
*Dungeons & Dragons
The diminishing effectiveness of armour across the editions
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<blockquote data-quote="Ruin Explorer" data-source="post: 8038421" data-attributes="member: 18"><p>Nah.</p><p></p><p>They don't. Not if that is how the team habitually operates. They're okay with it, because their tribal loyalties are sufficient, but you know perfectly well that they grumble about it, that they mutter about it, and that whenever a match doesn't work out that way, even if it's 3-2 or perhaps even 3-3 if it's not going to be a problem, they're way happier than 1-0. If they do it occasionally and tactically though, yeah, people are fine with it. Arsenal in the later 1990s and early-mid 2000s were doing it as a standard thing though.</p><p></p><p>I feel like if you know a lot of other fans of other teams you know this, but hey maybe not. Also holy naughty word the whole league setup has changed so much since I was a kid and (briefly) into football.</p><p></p><p></p><p></p><p></p><p></p><p>Wait, so you've only played the editions which are wackily unbalanced and allow insane levels of defense by stacking all sorts of crazy nonsense, for basically no cost, i.e. AD&D and 3E? AD&D also gave almost no real advantage to using a 2H over a shield, in terms of damage output. You can't even really "build defensively" in AD&D, you just wear as much armour and magic items as you possibly can to boost your AC and other defenses as high as possible. 3E is not entirely dissimilar. </p><p></p><p>So that explains a lot about your attitudes on this issue!</p><p></p><p>I disagree somewhat re: predictable. In 2E and 3E fights are often won in the surprise round or first round, and it's just clean-up after that. 4E and 5E are less predictable in that sense. 4E is easily the most tactical version of D&D and the one with the most different-but-valid approaches to combat. 5E has often had me saying "We're all gonna die!!!!" as a player, and particularly you tend to be able to see the end coming like a train bearing down on you. Whereas in 2E or 3E if you do die it's usually "Oh crud everyone failed their save".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8038421, member: 18"] Nah. They don't. Not if that is how the team habitually operates. They're okay with it, because their tribal loyalties are sufficient, but you know perfectly well that they grumble about it, that they mutter about it, and that whenever a match doesn't work out that way, even if it's 3-2 or perhaps even 3-3 if it's not going to be a problem, they're way happier than 1-0. If they do it occasionally and tactically though, yeah, people are fine with it. Arsenal in the later 1990s and early-mid 2000s were doing it as a standard thing though. I feel like if you know a lot of other fans of other teams you know this, but hey maybe not. Also holy naughty word the whole league setup has changed so much since I was a kid and (briefly) into football. Wait, so you've only played the editions which are wackily unbalanced and allow insane levels of defense by stacking all sorts of crazy nonsense, for basically no cost, i.e. AD&D and 3E? AD&D also gave almost no real advantage to using a 2H over a shield, in terms of damage output. You can't even really "build defensively" in AD&D, you just wear as much armour and magic items as you possibly can to boost your AC and other defenses as high as possible. 3E is not entirely dissimilar. So that explains a lot about your attitudes on this issue! I disagree somewhat re: predictable. In 2E and 3E fights are often won in the surprise round or first round, and it's just clean-up after that. 4E and 5E are less predictable in that sense. 4E is easily the most tactical version of D&D and the one with the most different-but-valid approaches to combat. 5E has often had me saying "We're all gonna die!!!!" as a player, and particularly you tend to be able to see the end coming like a train bearing down on you. Whereas in 2E or 3E if you do die it's usually "Oh crud everyone failed their save". [/QUOTE]
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The diminishing effectiveness of armour across the editions
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