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The Dino-barian - A new barbarian path
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<blockquote data-quote="Hawk Diesel" data-source="post: 6999714" data-attributes="member: 59848"><p>Here's my thing. Let's compare these abilities to the other barbarian archetypes. Level 6 tends to be a decent, though weaker or more narrow ability. Frenzy barbarians can't be charmed or fightened, while the totem barbarian let's you increase carrying capacity, see farther, or travel at normal speed as a group when tracking or stealthing. In this comparison, I'd say aspect of the king works at level 6.</p><p></p><p>But level 10 is usually a pretty worthless ribbon ability. Frenzy barbarians can use their action to frighten someone, modified by what is usually a barbarian dump stat (Charisma), and Totem Barbarians are getting Commune with Nature. These are both solid RP abilities, but not meant for combat. Based off this, your Hail to the King ability is way better (especially since unlike the Frenzy Barbarian, you can make that bonus action attack without taking a level of exhaustion, on top of temp HP if you knock someone out with it).</p><p></p><p>But now, when we compare It's Good To Be King with the other Barbarian archetype capstones, it really outshines them. The Frenzy Barbarian can use their reaction to make a melee attack against someone if they deal the Frenzy Barbarian damage. The totem barbarian gets similar choices that can enhance combat options (bonus action to knock someone prone, allies are attacked at disadvantage if next to you, or limited fly speed). But your ability grants them a much more powerful attack mode with multiattack and a wildshape HP pool, with the potential for more temp HP on top of that.</p><p></p><p>Sorry, but your current version of this archetype really outshines the other standard choices.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6999714, member: 59848"] Here's my thing. Let's compare these abilities to the other barbarian archetypes. Level 6 tends to be a decent, though weaker or more narrow ability. Frenzy barbarians can't be charmed or fightened, while the totem barbarian let's you increase carrying capacity, see farther, or travel at normal speed as a group when tracking or stealthing. In this comparison, I'd say aspect of the king works at level 6. But level 10 is usually a pretty worthless ribbon ability. Frenzy barbarians can use their action to frighten someone, modified by what is usually a barbarian dump stat (Charisma), and Totem Barbarians are getting Commune with Nature. These are both solid RP abilities, but not meant for combat. Based off this, your Hail to the King ability is way better (especially since unlike the Frenzy Barbarian, you can make that bonus action attack without taking a level of exhaustion, on top of temp HP if you knock someone out with it). But now, when we compare It's Good To Be King with the other Barbarian archetype capstones, it really outshines them. The Frenzy Barbarian can use their reaction to make a melee attack against someone if they deal the Frenzy Barbarian damage. The totem barbarian gets similar choices that can enhance combat options (bonus action to knock someone prone, allies are attacked at disadvantage if next to you, or limited fly speed). But your ability grants them a much more powerful attack mode with multiattack and a wildshape HP pool, with the potential for more temp HP on top of that. Sorry, but your current version of this archetype really outshines the other standard choices. [/QUOTE]
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