Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Divine Alligator
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="johnsemlak" data-source="post: 2011382" data-attributes="member: 7233"><p><em>The Divine Alligator</em> is an adventure for 3.5 edition D&D, designed for character level 7. There are notes for scaling the adventure up and down a level or two. Though the adventure claims to require simply the '3rd edition' PHB (i.e. 3.0), the stats in the adventure are complient with 3.5 rules.</p><p></p><p>The adventure is 49 pages long, including covers and the legal stuff. It comes in one single file--no separate version for printing. The covers are full color; the interior is mostly black and white, with a simple color border and numerous B&W illustrations. The maps, of which there are 4-5, are full color; I don't know how they'll look on a b&w printer. They're not the most utility oriented maps, with no grid. Also included is one battle-grid map, for the final encounter (Oone Games specialize in battlegrids). The grid is for use with the final encounter, and comes in a color version and B&W version.</p><p></p><p>My quick read of this adventure found no quibbles with the adventure's editing; the layout was nice and I spelling/grammar errors were not noticible.</p><p></p><p>The illustrations are numerous and quite good by the standards of PDF publishing. Overall, the layout is rather attractive and makes a good first impression.</p><p></p><p>The adventure is has relatively linear storyline that takes the PCs from a small backwater village near a swamp, through the swamp and to the ruins of a lost civilization. The plot involves two gods, both described in the module, worshipped by lizardfolk and other reptilians. As a reptilian god is generally on the fringe of most cosmologies, these gods should be reasonably easy to integrate into most campaigns. The locations are also fairly easy to place in most settings--you simply need ot find a swamp on the edge of civilization and be willing to place the remains of a long-gone civilization there.</p><p></p><p>The encounters, which are mostly EL 4-6 but a few of which are 8 or higher, are well detailed with the monsters' tactics and encounter development provided. Also, for each location notes are given for how to handle various approaches taken by the PCs ('Kick in the door' approach, 'deceptive' approach, etc.).</p><p></p><p>Some of the encounters are quite intriguing, with several options for the PCs, and often with combat not being the best option. Several NPCs have motivations that may not be immediately apparent to the PCs, especially the various lizardfolk who vary in alignment from good to evil. The final encounter involves an very interesting and challening half-dragon/half crocodile ('The Divine Alligator')</p><p></p><p>Overall, this is a reasonably simple yet intriguing adventure with a variety of challenges for the PCs. It is very faithful to 3.5 edition rules, mechanics, and adventure design conventions. The adventure is laid out very professionally and looks much better than many PDFs on the market. My main quibble is the maps--I would have prefered a more utilitarian approach, with B&W maps that are easy to print and with grids.</p><p></p><p>If you'd like to give your characters a fun adventure in the swamp and scare them with some really frightening reptiles, this adventure is for you.</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 2011382, member: 7233"] [i]The Divine Alligator[/i] is an adventure for 3.5 edition D&D, designed for character level 7. There are notes for scaling the adventure up and down a level or two. Though the adventure claims to require simply the '3rd edition' PHB (i.e. 3.0), the stats in the adventure are complient with 3.5 rules. The adventure is 49 pages long, including covers and the legal stuff. It comes in one single file--no separate version for printing. The covers are full color; the interior is mostly black and white, with a simple color border and numerous B&W illustrations. The maps, of which there are 4-5, are full color; I don't know how they'll look on a b&w printer. They're not the most utility oriented maps, with no grid. Also included is one battle-grid map, for the final encounter (Oone Games specialize in battlegrids). The grid is for use with the final encounter, and comes in a color version and B&W version. My quick read of this adventure found no quibbles with the adventure's editing; the layout was nice and I spelling/grammar errors were not noticible. The illustrations are numerous and quite good by the standards of PDF publishing. Overall, the layout is rather attractive and makes a good first impression. The adventure is has relatively linear storyline that takes the PCs from a small backwater village near a swamp, through the swamp and to the ruins of a lost civilization. The plot involves two gods, both described in the module, worshipped by lizardfolk and other reptilians. As a reptilian god is generally on the fringe of most cosmologies, these gods should be reasonably easy to integrate into most campaigns. The locations are also fairly easy to place in most settings--you simply need ot find a swamp on the edge of civilization and be willing to place the remains of a long-gone civilization there. The encounters, which are mostly EL 4-6 but a few of which are 8 or higher, are well detailed with the monsters' tactics and encounter development provided. Also, for each location notes are given for how to handle various approaches taken by the PCs ('Kick in the door' approach, 'deceptive' approach, etc.). Some of the encounters are quite intriguing, with several options for the PCs, and often with combat not being the best option. Several NPCs have motivations that may not be immediately apparent to the PCs, especially the various lizardfolk who vary in alignment from good to evil. The final encounter involves an very interesting and challening half-dragon/half crocodile ('The Divine Alligator') Overall, this is a reasonably simple yet intriguing adventure with a variety of challenges for the PCs. It is very faithful to 3.5 edition rules, mechanics, and adventure design conventions. The adventure is laid out very professionally and looks much better than many PDFs on the market. My main quibble is the maps--I would have prefered a more utilitarian approach, with B&W maps that are easy to print and with grids. If you'd like to give your characters a fun adventure in the swamp and scare them with some really frightening reptiles, this adventure is for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Divine Alligator
Top