Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Divine Alligator
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeGKushner" data-source="post: 2011494" data-attributes="member: 1129"><p>The Divine Alligator by Oone Roleplaying Games, is an adventure for four 7th level characters. The book recommends a druid or ranger, as well as someone with good diplomatic skills.</p><p></p><p>The material revolves around a small human encampment being in the middle of a lizard man power struggle. The characters, through one way or another, are asked to step up and find out why Great Bogs is under attack by lizard folk. Once the party moves into the swamp, they discover that there are two factions of lizard folk here. One, a more traditional and declining race lead by a druid, the other a malevolent and dangerous group lead by the ‘Divine Alligator”.</p><p></p><p>The adventure isn’t bad, but is fairly straight forward with few options to do things outside of follow the adventure. Part of this is due to the size of the adventure. There isn’t enough room for example, to discuss how Beleera, a local adventure, came to hate lizardfolk, or provide any enemies in the city, perhaps minions of Beleera, who might strive to keep the party in Great Bogs while she takes her vengeance.</p><p></p><p>In the swamp, there are no chance or possible chance encounters. Just wandering ones. In other situations, there are options for roleplaying events out, but they often lead to a bit more information, useful for the player’s understanding of what’s happening, but unless the party is of a truly evil bent, nothing else as the party comes to blows against the evil worshippers of the Vine Alligator before moving on to attack the Divine Alligator itself, a half-dragon half alligator that funnels power from a dark god to those who would pay it homage.</p><p></p><p>The adventure isn’t bad in any sense. The layout, while draining an ink’s reservoirs of color, is solid. Because it’s a PDF file, the user doesn’t have to print the two pages of advertising. Certain areas have a full color map and a standard map. The art is greatThe illustrations give the book a high quality feel. For example, the half page illustration of the druid Kedaloss, with her scythe and constrictor snake, is powerful. The illustration of the Divine Dragon itself is another example of something that should be in a hand out so that the GM can say, “And you see this!” Being a PDF, that would probably be a good idea to put maps and other utilities separate from the main body of the adventure for the GM’s use. The game stats, for the most part look good. Editing could be a little tighter. In one prison, a fiendish giant constrictor guards a special prisoner, but the text notes, “If the guardian serpents are defeated”. Should be guardian serpent.</p><p></p><p>Ironically enough, one of the things I don’t like in the adventure, I otherwise love from this company, and that’s the smaller maps. These maps use a one square equal ten feet, which means when drawing it out, that each square is four squares. The maps are also in full color, which make them a little hard to see, unless printed out on a very high end ink jet.</p><p></p><p>The Divine Alligator will easily provide a few nights of adventure and provide the GM with the tools he needs if he wishes to augment any of the lizard men here with say, templates from Template Troves Volume 1 or the Forgotten Realms Sourcebook, the Serpent Kingdoms.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2011494, member: 1129"] The Divine Alligator by Oone Roleplaying Games, is an adventure for four 7th level characters. The book recommends a druid or ranger, as well as someone with good diplomatic skills. The material revolves around a small human encampment being in the middle of a lizard man power struggle. The characters, through one way or another, are asked to step up and find out why Great Bogs is under attack by lizard folk. Once the party moves into the swamp, they discover that there are two factions of lizard folk here. One, a more traditional and declining race lead by a druid, the other a malevolent and dangerous group lead by the ‘Divine Alligator”. The adventure isn’t bad, but is fairly straight forward with few options to do things outside of follow the adventure. Part of this is due to the size of the adventure. There isn’t enough room for example, to discuss how Beleera, a local adventure, came to hate lizardfolk, or provide any enemies in the city, perhaps minions of Beleera, who might strive to keep the party in Great Bogs while she takes her vengeance. In the swamp, there are no chance or possible chance encounters. Just wandering ones. In other situations, there are options for roleplaying events out, but they often lead to a bit more information, useful for the player’s understanding of what’s happening, but unless the party is of a truly evil bent, nothing else as the party comes to blows against the evil worshippers of the Vine Alligator before moving on to attack the Divine Alligator itself, a half-dragon half alligator that funnels power from a dark god to those who would pay it homage. The adventure isn’t bad in any sense. The layout, while draining an ink’s reservoirs of color, is solid. Because it’s a PDF file, the user doesn’t have to print the two pages of advertising. Certain areas have a full color map and a standard map. The art is greatThe illustrations give the book a high quality feel. For example, the half page illustration of the druid Kedaloss, with her scythe and constrictor snake, is powerful. The illustration of the Divine Dragon itself is another example of something that should be in a hand out so that the GM can say, “And you see this!” Being a PDF, that would probably be a good idea to put maps and other utilities separate from the main body of the adventure for the GM’s use. The game stats, for the most part look good. Editing could be a little tighter. In one prison, a fiendish giant constrictor guards a special prisoner, but the text notes, “If the guardian serpents are defeated”. Should be guardian serpent. Ironically enough, one of the things I don’t like in the adventure, I otherwise love from this company, and that’s the smaller maps. These maps use a one square equal ten feet, which means when drawing it out, that each square is four squares. The maps are also in full color, which make them a little hard to see, unless printed out on a very high end ink jet. The Divine Alligator will easily provide a few nights of adventure and provide the GM with the tools he needs if he wishes to augment any of the lizard men here with say, templates from Template Troves Volume 1 or the Forgotten Realms Sourcebook, the Serpent Kingdoms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Divine Alligator
Top