Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Diviner: The Core Specialist Wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="danzig138" data-source="post: 2635353" data-attributes="member: 3595"><p><strong>Does what it intends</strong></p><p></p><p><strong><em>The Diviner: The Core Specialist Wizard</em></strong></p><p>Misfit Studios</p><p><strong>Author</strong>: Steve Trustrum</p><p><strong>Page count</strong>: 13 + OGL (landscape); 11 + OGL (portrait)</p><p><strong>Price</strong>: $1.40 </p><p></p><p><em>The Diviner: The Core Specialist Wizard </em> is another product in an ongoing series with the aim of turning the wizard specialist options into fully developed, 20-level core classes. However, it is not only limited to developing the core class; <em>The Diviner </em> includes new feats, prestige classes, and magic items. It also includes two versions; one designed for screen reading, and the other optimized for printing. </p><p></p><p><em>The Diviner: The Core Specialist Wizard </em> begins with rules for running a prophecy scam – this allows a character to attempt to foresee the future, or at least, convince others that he can foresee the future. This scam uses three skills, requiring a variety of skill checks. At first glance, it appears that this may be a complicated way of running the mechanic, but it is actually uncomplicated, and runs well. </p><p></p><p>Following this is a selection of new feats. This section contains 10 new feats (11 if you count that one is printed twice). Most of these feats allow the Diviner to detect certain things as if using the appropriate spells (evil, secret doors, etc). The feats are functional, if not particularly interesting. </p><p></p><p>The Diviner core class is next. This section expands the Diviner specialist into a full-fledged 20-level core class. One of the more interesting changes between the Wizard and the Diviner is the primary ability score for spellcasting; The Diviner is not an Intelligence-driven class, but instead, uses Wisdom as the primary ability score. Unlike the Wizard, the Diviner does not get four bonus feats, but instead receives only two. Replacing these bonus feats are a few special abilities. The Diviner receives an ability that lets him alter a die-based result a certain number of times per day, depending on his level. He also develops the ability to alter a limited number of prepared spells, based on precognitive insight. Whether or not these abilities compensate for the loss of two bonus feats depends on the player of the Diviner. Players that make use of metamagic and item creation feats will not find these new abilities just compensation. However, if the player is not fond of using wizard bonus feats, then he may find these abilities useful. </p><p></p><p><em>The Diviner: The Core Specialist Wizard </em> also contains two new prestige classes – the Cosmic Fist, and the Oracle. The Cosmic Fist is based on a Monk/Diviner build. The Cosmic Fist is more of a melee character than the typical wizard or Diviner, and his abilities demonstrate this. He gains abilities, derived from divinatory insight, that enhance his offensive and defensive capabilities. The Cosmic Fist is an interesting prestige class, but it requires the character to have at least 6 levels in Diviner. Because of this, I don't see this prestige class being particularly popular with players, but it is excellent for GMs, who can use it to create a specific monastic order for their world. </p><p></p><p>As might be divined, the Oracle is specialized in divining. The Oracle's abilities focus on enhancing scrying, and reducing the time required to learn information from various detection spells. Once the character has advanced a few level in the prestige class, he gains the ability to use certain divinatory spells as supernatural abilities. The Oracle prestige class has some interesting abilities. Players that prefer flash and bang will not use it, but those who enjoy subtlety and a "knowledge is power" attitude will find the class of interest. </p><p></p><p><em>The Diviner: The Core Specialist Wizard </em> includes a new magic weapon quality, and four new wondrous items. The most interesting of these is the <em>deck of fate</em>. The <em>deck of fate </em> is similar in some ways to a <em>deck of many things</em>, but it doesn't have the power of that artifact. Like a <em>deck of many things</em>, characters draw x number of cards, and suffer the results. The results of the <em>deck of fate </em> are typically less tangible than those of a <em>deck of many things</em>, and more often affect actual mechanics. For example, one card, when drawn, allows the drawer to survive to twice the normal number of negative hit points the next time he is reduced to 0 or fewer hit points. One card provides the drawer with a damage bonus on his next critical hit, while a different card may turn a failed roll against the drawer into a success. The <em>deck of fate </em> is a viable alternative for GMs that would like to introduce a <em>deck of many things </em> into their game, but do not want to deal with the possible long-term consequences of that artifact, like the <em>Donjon </em> or the <em>Void</em>. </p><p></p><p><strong>Layout and Style</strong></p><p><em>The Diviner: The Core Specialist Wizard </em> includes a landscape version for easy screen viewing and a less graphics-intense portrait version for printing. Both use a standard two-column layout with a small font. The text flows well and is easy to read. </p><p></p><p>Each product in this series has a theme color; in <em>The Conjurer</em>, the color was green. In <em>The Diviner</em>, the color is a yellowish-brown. This is initially less jarring than the green of <em>The Conjurer</em>, but it is also less attractive. <em>The Conjurer </em> coloration gave the product an otherworldly sensation; the yellow-brown of <em>The Diviner </em> is simply plain. </p><p></p><p><strong>Art</strong></p><p><em>The Diviner: The Core Specialist Wizard </em> has only a few pieces of art, the quality of which ranges from unattractive to average. </p><p></p><p><strong>Open Gaming</strong></p><p>Trademarks, registered trademarks, proper names, artwork and trade dress are considered product identity. Otherwise, the text of <em>The Diviner: The Core Specialist Wizard </em> is open content. As always, this is a positive feature – game products cannot have too much open content. </p><p></p><p><strong>File Utility</strong></p><p><em>The Diviner: The Core Specialist Wizard </em> is a closed document. You cannot copy text, extract pages, or otherwise alter the document. This lock on the document reduces the value of the document, since you cannot edit to fit your needs. </p><p></p><p><strong>Conclusion</strong></p><p><em>The Diviner: The Core Specialist Wizard </em> does what it sets out to do – it turns the specialist into a fleshed-out core class, and it does a decent job. The class is not flashy, but it is balanced with the wizard core class, and certainly has its uses. <em>The Diviner: The Core Specialist Wizard </em> includes prestige classes that are solid in design, if perhaps a bit limited in application. The magic items are functional. <em>The Diviner: The Core Specialist Wizard </em> is not an exceptional product, but it is a solid product.</p></blockquote><p></p>
[QUOTE="danzig138, post: 2635353, member: 3595"] [b]Does what it intends[/b] [B][I]The Diviner: The Core Specialist Wizard[/I][/B] Misfit Studios [B]Author[/B]: Steve Trustrum [B]Page count[/B]: 13 + OGL (landscape); 11 + OGL (portrait) [B]Price[/B]: $1.40 [I]The Diviner: The Core Specialist Wizard [/I] is another product in an ongoing series with the aim of turning the wizard specialist options into fully developed, 20-level core classes. However, it is not only limited to developing the core class; [I]The Diviner [/I] includes new feats, prestige classes, and magic items. It also includes two versions; one designed for screen reading, and the other optimized for printing. [I]The Diviner: The Core Specialist Wizard [/I] begins with rules for running a prophecy scam – this allows a character to attempt to foresee the future, or at least, convince others that he can foresee the future. This scam uses three skills, requiring a variety of skill checks. At first glance, it appears that this may be a complicated way of running the mechanic, but it is actually uncomplicated, and runs well. Following this is a selection of new feats. This section contains 10 new feats (11 if you count that one is printed twice). Most of these feats allow the Diviner to detect certain things as if using the appropriate spells (evil, secret doors, etc). The feats are functional, if not particularly interesting. The Diviner core class is next. This section expands the Diviner specialist into a full-fledged 20-level core class. One of the more interesting changes between the Wizard and the Diviner is the primary ability score for spellcasting; The Diviner is not an Intelligence-driven class, but instead, uses Wisdom as the primary ability score. Unlike the Wizard, the Diviner does not get four bonus feats, but instead receives only two. Replacing these bonus feats are a few special abilities. The Diviner receives an ability that lets him alter a die-based result a certain number of times per day, depending on his level. He also develops the ability to alter a limited number of prepared spells, based on precognitive insight. Whether or not these abilities compensate for the loss of two bonus feats depends on the player of the Diviner. Players that make use of metamagic and item creation feats will not find these new abilities just compensation. However, if the player is not fond of using wizard bonus feats, then he may find these abilities useful. [I]The Diviner: The Core Specialist Wizard [/I] also contains two new prestige classes – the Cosmic Fist, and the Oracle. The Cosmic Fist is based on a Monk/Diviner build. The Cosmic Fist is more of a melee character than the typical wizard or Diviner, and his abilities demonstrate this. He gains abilities, derived from divinatory insight, that enhance his offensive and defensive capabilities. The Cosmic Fist is an interesting prestige class, but it requires the character to have at least 6 levels in Diviner. Because of this, I don't see this prestige class being particularly popular with players, but it is excellent for GMs, who can use it to create a specific monastic order for their world. As might be divined, the Oracle is specialized in divining. The Oracle's abilities focus on enhancing scrying, and reducing the time required to learn information from various detection spells. Once the character has advanced a few level in the prestige class, he gains the ability to use certain divinatory spells as supernatural abilities. The Oracle prestige class has some interesting abilities. Players that prefer flash and bang will not use it, but those who enjoy subtlety and a "knowledge is power" attitude will find the class of interest. [I]The Diviner: The Core Specialist Wizard [/I] includes a new magic weapon quality, and four new wondrous items. The most interesting of these is the [I]deck of fate[/I]. The [I]deck of fate [/I] is similar in some ways to a [I]deck of many things[/I], but it doesn't have the power of that artifact. Like a [I]deck of many things[/I], characters draw x number of cards, and suffer the results. The results of the [I]deck of fate [/I] are typically less tangible than those of a [I]deck of many things[/I], and more often affect actual mechanics. For example, one card, when drawn, allows the drawer to survive to twice the normal number of negative hit points the next time he is reduced to 0 or fewer hit points. One card provides the drawer with a damage bonus on his next critical hit, while a different card may turn a failed roll against the drawer into a success. The [I]deck of fate [/I] is a viable alternative for GMs that would like to introduce a [I]deck of many things [/I] into their game, but do not want to deal with the possible long-term consequences of that artifact, like the [I]Donjon [/I] or the [I]Void[/I]. [B]Layout and Style[/B] [I]The Diviner: The Core Specialist Wizard [/I] includes a landscape version for easy screen viewing and a less graphics-intense portrait version for printing. Both use a standard two-column layout with a small font. The text flows well and is easy to read. Each product in this series has a theme color; in [I]The Conjurer[/I], the color was green. In [I]The Diviner[/I], the color is a yellowish-brown. This is initially less jarring than the green of [I]The Conjurer[/I], but it is also less attractive. [I]The Conjurer [/I] coloration gave the product an otherworldly sensation; the yellow-brown of [I]The Diviner [/I] is simply plain. [B]Art[/B] [I]The Diviner: The Core Specialist Wizard [/I] has only a few pieces of art, the quality of which ranges from unattractive to average. [B]Open Gaming[/B] Trademarks, registered trademarks, proper names, artwork and trade dress are considered product identity. Otherwise, the text of [I]The Diviner: The Core Specialist Wizard [/I] is open content. As always, this is a positive feature – game products cannot have too much open content. [B]File Utility[/B] [I]The Diviner: The Core Specialist Wizard [/I] is a closed document. You cannot copy text, extract pages, or otherwise alter the document. This lock on the document reduces the value of the document, since you cannot edit to fit your needs. [B]Conclusion[/B] [I]The Diviner: The Core Specialist Wizard [/I] does what it sets out to do – it turns the specialist into a fleshed-out core class, and it does a decent job. The class is not flashy, but it is balanced with the wizard core class, and certainly has its uses. [I]The Diviner: The Core Specialist Wizard [/I] includes prestige classes that are solid in design, if perhaps a bit limited in application. The magic items are functional. [I]The Diviner: The Core Specialist Wizard [/I] is not an exceptional product, but it is a solid product. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Diviner: The Core Specialist Wizard
Top