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The DM did IMPURE things to my PC!
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<blockquote data-quote="Mercule" data-source="post: 2020273" data-attributes="member: 5100"><p>Start by asking the DM if his "plans" include ever releasing your character from enthrallment.  If the answer is "yes", then ask him a rough time-frame.  Then ask him why your character wouldn't gut the PCs the instant he's unbound.  Let him know that you are pondering dropping the character because you can see only bad things happening from this change.</p><p></p><p>If you can live with his answers, then do so.  It's okay for the DM to screw with the PCs a bit in the name of the story, but a good DM should be sensitive to player desires and not completely violate a concept.</p><p></p><p>If you can't accept his answers then you need to decide whether to continue playing in the group.  I've got no advice for you there.  It's a matter of friendship, game availability, and priorities.</p><p></p><p>If you decide to stay, though, tell the DM that you'd like to retire the character -- either by writing him out or converting him to an NPC.  Ask what sort of character would work well with the story arc he has planned, and then pick the most attractive option.  But be willing to work with the DM.  If the DM gives you much grief or tries to penalize you for changing characters, reinforce the idea that you don't see any good coming of this.  If he continues to push the matter, agree to continue to play the character, but emphasize that you're going to be staying in character, and that character has just had all his fundamental governing mores completely and forceably scrammbled.</p><p></p><p>If you are pretty much forced to continue playing the character, then you get to stir up some poop.  Play according to the "real"/original character as much as possible.  Only act against your original beliefs when the terms of the enthrallment (use that word, too) specifically dictate that you must.  This will be pretty inconsistant, which is fine for Chaos.  Basically, you'll be actively working against the goals of the party unless the DM specifically says you can't.  If he tells you "No," too often, you'll have to get better at subtlety -- just as your character would begin fooling himself.  Amuse yourself as much as possible.  And remember, there can be no better definition of insanity than what your character must be experiencing.</p><p></p><p>Assuming you're playing D&D, and that the spell cast is Charm Person or a variant, you've got a huge loophole.  You might want to ask the DM for a reference to the spell/effect that's taken hold of you, "Just for roleplaying purposes," and confirm any deviations from that listing with your DM.  If it is, indeed, Charm Person, you'll be incredibly loyal to the one person who cast it upon you.  If that's another PC, then you should assume that he's as conflicted as you are.  You know the cause of your confusion has something to do with the cult of Chaos, so the best way to help your friend is to get him away from the cult.  Kill the rest of the party in their sleep, as described above.  Then ask your friend if the confusion has left him, too.  Rinse and repeat as needed.</p><p></p><p>On the other hand, they may have twiddled the Charm so that you are friends with Chaos, itself.  This is even more fun.  Now, you've got a god to redeem.  Everything that it is doing is horribly misguided, wrong, and hateful.  You have to show the god just how misguided he/she/it is.  And, you have to minimize the wrong it is currently doing, to save it guilt when it finally comes to its senses.  So, your task is to bring stability to the very personification of chaos -- something you both love and hate.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2020273, member: 5100"] Start by asking the DM if his "plans" include ever releasing your character from enthrallment. If the answer is "yes", then ask him a rough time-frame. Then ask him why your character wouldn't gut the PCs the instant he's unbound. Let him know that you are pondering dropping the character because you can see only bad things happening from this change. If you can live with his answers, then do so. It's okay for the DM to screw with the PCs a bit in the name of the story, but a good DM should be sensitive to player desires and not completely violate a concept. If you can't accept his answers then you need to decide whether to continue playing in the group. I've got no advice for you there. It's a matter of friendship, game availability, and priorities. If you decide to stay, though, tell the DM that you'd like to retire the character -- either by writing him out or converting him to an NPC. Ask what sort of character would work well with the story arc he has planned, and then pick the most attractive option. But be willing to work with the DM. If the DM gives you much grief or tries to penalize you for changing characters, reinforce the idea that you don't see any good coming of this. If he continues to push the matter, agree to continue to play the character, but emphasize that you're going to be staying in character, and that character has just had all his fundamental governing mores completely and forceably scrammbled. If you are pretty much forced to continue playing the character, then you get to stir up some poop. Play according to the "real"/original character as much as possible. Only act against your original beliefs when the terms of the enthrallment (use that word, too) specifically dictate that you must. This will be pretty inconsistant, which is fine for Chaos. Basically, you'll be actively working against the goals of the party unless the DM specifically says you can't. If he tells you "No," too often, you'll have to get better at subtlety -- just as your character would begin fooling himself. Amuse yourself as much as possible. And remember, there can be no better definition of insanity than what your character must be experiencing. Assuming you're playing D&D, and that the spell cast is Charm Person or a variant, you've got a huge loophole. You might want to ask the DM for a reference to the spell/effect that's taken hold of you, "Just for roleplaying purposes," and confirm any deviations from that listing with your DM. If it is, indeed, Charm Person, you'll be incredibly loyal to the one person who cast it upon you. If that's another PC, then you should assume that he's as conflicted as you are. You know the cause of your confusion has something to do with the cult of Chaos, so the best way to help your friend is to get him away from the cult. Kill the rest of the party in their sleep, as described above. Then ask your friend if the confusion has left him, too. Rinse and repeat as needed. On the other hand, they may have twiddled the Charm so that you are friends with Chaos, itself. This is even more fun. Now, you've got a god to redeem. Everything that it is doing is horribly misguided, wrong, and hateful. You have to show the god just how misguided he/she/it is. And, you have to minimize the wrong it is currently doing, to save it guilt when it finally comes to its senses. So, your task is to bring stability to the very personification of chaos -- something you both love and hate. [/QUOTE]
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