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The DM did IMPURE things to my PC!
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<blockquote data-quote="dvvega" data-source="post: 2053410" data-attributes="member: 524"><p>I have been reading this thread, wondering if the dm/players would post, and also what kind of answers/suggestions would be given out.</p><p></p><p>Firstly, Rystil Arden, Geas cannot do what you state you did ... read the spell (in any edition) it has a duration. Once that duration is up, the Druid is free to continue on the path of revenge. In fact no mind compulsion is permanent. </p><p></p><p>This leads me into agreeing with every poster who stated flatly that your DM abused his position in make the compulsion force the change permanently. Even a Dominate Person/Monster spell has a duration. Granted a really stupid monster will stay dominated for a very long time and make it easier to refresh the domination, but even then doing things against your natural goals/personality gives you a new saving throw ... thus "Kill those innocents, you worship Chaos now" would grant a new save. One day a 20 is going to turn up on the roll.</p><p></p><p>Secondly, the DM should have made it very clear to players that there may be changes to personality/alignment/allegiance throughout the campaign, so not to create a background that relies on honor, or resistance to Chaos too much. It matters not if you want to weave a complex story, if the players suddenly feel violated then it is not fun for them. Although you are trying to make it fun for the majority, it is not fun for everyone. Is it actually fair to leave one person sitting out of the "fun" just because everyone else is having fun? Not in my book.</p><p></p><p>Thirdly, the DM forced the whole deal on the player. There was no chance the player was going to survive. I didn't realise the Half-Ogre Fighter was so sneaky so as to load up the backpack with warpsstone. Man I should spend all my skill points on Move Silently and give myself a high dex ... just to avoide the dex penalty from the race.</p><p></p><p>Fourth, friends or not, some rpg groups just don't work together. I've got friends that I see regularly, used to rpg with, but don't anymore. Why? Because the group doesn't "work" well in the rpg situation. Some groups are not meant to game together. In this situation the group will not work unless DEAD changes characters or embraces the change. It is unfair to suggest you just give in, however the group won't work unless you do. The best advice is generate a new character, however for a 'little revenge' make a highly Chaotic Priest of this god and make the characters feel inadequate in the eyes of your god. They've wasted so much time converting one person ... what about all the villages they passed through etc? What a useless bunch of chaos wussies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>So in summary, </p><p></p><p>* your DM abused his position for the sake of his own story. Railroading is not DMing.</p><p>* the other players might be good friends, but bad rpg companions in this situation</p><p>* the DM didn't "let you in" on the secret of the game premise which destroys your fun</p><p></p><p>Ah well I've spouted off too much already</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2053410, member: 524"] I have been reading this thread, wondering if the dm/players would post, and also what kind of answers/suggestions would be given out. Firstly, Rystil Arden, Geas cannot do what you state you did ... read the spell (in any edition) it has a duration. Once that duration is up, the Druid is free to continue on the path of revenge. In fact no mind compulsion is permanent. This leads me into agreeing with every poster who stated flatly that your DM abused his position in make the compulsion force the change permanently. Even a Dominate Person/Monster spell has a duration. Granted a really stupid monster will stay dominated for a very long time and make it easier to refresh the domination, but even then doing things against your natural goals/personality gives you a new saving throw ... thus "Kill those innocents, you worship Chaos now" would grant a new save. One day a 20 is going to turn up on the roll. Secondly, the DM should have made it very clear to players that there may be changes to personality/alignment/allegiance throughout the campaign, so not to create a background that relies on honor, or resistance to Chaos too much. It matters not if you want to weave a complex story, if the players suddenly feel violated then it is not fun for them. Although you are trying to make it fun for the majority, it is not fun for everyone. Is it actually fair to leave one person sitting out of the "fun" just because everyone else is having fun? Not in my book. Thirdly, the DM forced the whole deal on the player. There was no chance the player was going to survive. I didn't realise the Half-Ogre Fighter was so sneaky so as to load up the backpack with warpsstone. Man I should spend all my skill points on Move Silently and give myself a high dex ... just to avoide the dex penalty from the race. Fourth, friends or not, some rpg groups just don't work together. I've got friends that I see regularly, used to rpg with, but don't anymore. Why? Because the group doesn't "work" well in the rpg situation. Some groups are not meant to game together. In this situation the group will not work unless DEAD changes characters or embraces the change. It is unfair to suggest you just give in, however the group won't work unless you do. The best advice is generate a new character, however for a 'little revenge' make a highly Chaotic Priest of this god and make the characters feel inadequate in the eyes of your god. They've wasted so much time converting one person ... what about all the villages they passed through etc? What a useless bunch of chaos wussies :) So in summary, * your DM abused his position for the sake of his own story. Railroading is not DMing. * the other players might be good friends, but bad rpg companions in this situation * the DM didn't "let you in" on the secret of the game premise which destroys your fun Ah well I've spouted off too much already D [/QUOTE]
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