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The DM doesn't like it when we go Out of Character...
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<blockquote data-quote="Painfully" data-source="post: 1335926" data-attributes="member: 601"><p>This could do a lot with speeding up play as well. I, myself, have no problem with how your DM wants to do things, because the best way to learn is to make the mistakes yourself. </p><p></p><p>During combat, each player should be under pressure to act effectively. Nobody should be telling another player how to play their character. That is poor form IMO, especially for veterans of the game. Yelling to another character in the fight is one thing, but too much direction can really take the reigns out from under another player. Suggestions in character are fine, but out of character directing should be strongly discouraged.</p><p></p><p>If you have brand new players, of course they will need some addition information until they get used to combat, but it shouldn't take more than a few sessions before they can start to make their own combat decisions.</p><p></p><p>I worked hard to break in a group of newbies the same way as your DM. It worked well because after the session, I would let them know what kind of mistakes they made, and how they could avoid some of them in the future. So, I still got to give some advice, just not during the midst of combat. And if they happen to forget during the next similar situation, well, then it's their own fault. </p><p></p><p>It all comes down to DM'ing style. But when it comes to combat, do you really want to hear the arguements about why one move is tactically more sound than another one? Some groups have that kind of time to spare, but I find the pace of the game suffers for it. YOU, who are in control of your character, have to make the decision NOW! Combat just isn't the time to bring up strategy that can't be explained in 6 seconds of speech. Outside of combat is a much better time to bring up strategies and tactics.</p></blockquote><p></p>
[QUOTE="Painfully, post: 1335926, member: 601"] This could do a lot with speeding up play as well. I, myself, have no problem with how your DM wants to do things, because the best way to learn is to make the mistakes yourself. During combat, each player should be under pressure to act effectively. Nobody should be telling another player how to play their character. That is poor form IMO, especially for veterans of the game. Yelling to another character in the fight is one thing, but too much direction can really take the reigns out from under another player. Suggestions in character are fine, but out of character directing should be strongly discouraged. If you have brand new players, of course they will need some addition information until they get used to combat, but it shouldn't take more than a few sessions before they can start to make their own combat decisions. I worked hard to break in a group of newbies the same way as your DM. It worked well because after the session, I would let them know what kind of mistakes they made, and how they could avoid some of them in the future. So, I still got to give some advice, just not during the midst of combat. And if they happen to forget during the next similar situation, well, then it's their own fault. It all comes down to DM'ing style. But when it comes to combat, do you really want to hear the arguements about why one move is tactically more sound than another one? Some groups have that kind of time to spare, but I find the pace of the game suffers for it. YOU, who are in control of your character, have to make the decision NOW! Combat just isn't the time to bring up strategy that can't be explained in 6 seconds of speech. Outside of combat is a much better time to bring up strategies and tactics. [/QUOTE]
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