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The DM doesn't like it when we go Out of Character...
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<blockquote data-quote="Woas" data-source="post: 1336756" data-attributes="member: 16317"><p>Its not as strict as I make it sound. Our sessions are very much social activities as well. Heck, between work and school and everything sometimes the only time I see someone all week is when we get together to roleplay.</p><p></p><p>Its just in combat and tense decision making/do or die situations I ask that people please hold the OoC and In-Character suggestions... if they want their character to speak, then they must wait their turn. If you need to know what time it is, the chips passed or someone to hand the PHB over to you for a sec while you check on a spell then go right ahead. Even some personal chit-chat (What ya been up to? Hows the wife and kids? etc) is fine while your waiting for your turn to come back up is ok to a point.</p><p></p><p>But telling the fighter to trip the bugbear with his halberd cause he gets that +2 to trip attempts with it so that you can Coup de Grace him next turn when its not your turn at all... thats what I can't stand.</p><p></p><p>My arguement is that the players are a party of adventurers. They know they will find armed resitance somewhere in their travels and they will need to fight. Further more they should know that they will need to fight fairly often. Thus, someone who knows that their 'job' is to meet resistance and over come it, they should have battle tactics and strategy planned BEFORE the conflict.. not during and after.</p><p></p><p>@Gaius Agricola:</p><p></p><p>From my personal experience, I can't express how much its helped our combats and other 'sticky' situations. The players have developed some good strategies.</p></blockquote><p></p>
[QUOTE="Woas, post: 1336756, member: 16317"] Its not as strict as I make it sound. Our sessions are very much social activities as well. Heck, between work and school and everything sometimes the only time I see someone all week is when we get together to roleplay. Its just in combat and tense decision making/do or die situations I ask that people please hold the OoC and In-Character suggestions... if they want their character to speak, then they must wait their turn. If you need to know what time it is, the chips passed or someone to hand the PHB over to you for a sec while you check on a spell then go right ahead. Even some personal chit-chat (What ya been up to? Hows the wife and kids? etc) is fine while your waiting for your turn to come back up is ok to a point. But telling the fighter to trip the bugbear with his halberd cause he gets that +2 to trip attempts with it so that you can Coup de Grace him next turn when its not your turn at all... thats what I can't stand. My arguement is that the players are a party of adventurers. They know they will find armed resitance somewhere in their travels and they will need to fight. Further more they should know that they will need to fight fairly often. Thus, someone who knows that their 'job' is to meet resistance and over come it, they should have battle tactics and strategy planned BEFORE the conflict.. not during and after. @Gaius Agricola: From my personal experience, I can't express how much its helped our combats and other 'sticky' situations. The players have developed some good strategies. [/QUOTE]
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The DM doesn't like it when we go Out of Character...
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