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The DM doesn't like it when we go Out of Character...
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<blockquote data-quote="ciaran00" data-source="post: 1337234" data-attributes="member: 12493"><p>Maybe I was too subtle. Yes, exactly. It's a game. This means that the player's frustration about his character getting bopped because another character is inept shouldn't carry into OOC "hey, my character's gonna die. Why don't you do _________" Also, from a game standpoint, we have, say four fighters two of whom are relatively inept. If within the context of the game the experienced two decide to battle against a four-fighter threat then they're being foolish, aren't they?</p><p></p><p></p><p>Nothing. Simply from the tone of the original post, it seemed to me that the player advice came in the form I have frequently seen it exercised as: players telling other players what to do, most of the time to the advantage of their own characters. It's subtle, and never intended to be selfish, but it turns out that way.</p><p></p><p></p><p>Well, nothing prevents the two elite fighters from giving the other two a tongue-lashing for endangering their lives. Nothing prevents the playerss of the latter two characters from reading a Player's Handbook. In the heat of combat I think it's inappropriate for players to "telepathically" act in concert (whether or not their character's lives are at stake). This is largely because these characters have placed themselves into a lethal situation by their own acts: it's only fair to expect them to resolve it with the resources at hand without inventing new resources (like instantaneous communication and defaulting to the highest Intelligence score in the party to solve a problem).</p><p></p><p></p><p>D&D also is a roleplaying game, last I checked <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>ciaran</p></blockquote><p></p>
[QUOTE="ciaran00, post: 1337234, member: 12493"] Maybe I was too subtle. Yes, exactly. It's a game. This means that the player's frustration about his character getting bopped because another character is inept shouldn't carry into OOC "hey, my character's gonna die. Why don't you do _________" Also, from a game standpoint, we have, say four fighters two of whom are relatively inept. If within the context of the game the experienced two decide to battle against a four-fighter threat then they're being foolish, aren't they? Nothing. Simply from the tone of the original post, it seemed to me that the player advice came in the form I have frequently seen it exercised as: players telling other players what to do, most of the time to the advantage of their own characters. It's subtle, and never intended to be selfish, but it turns out that way. Well, nothing prevents the two elite fighters from giving the other two a tongue-lashing for endangering their lives. Nothing prevents the playerss of the latter two characters from reading a Player's Handbook. In the heat of combat I think it's inappropriate for players to "telepathically" act in concert (whether or not their character's lives are at stake). This is largely because these characters have placed themselves into a lethal situation by their own acts: it's only fair to expect them to resolve it with the resources at hand without inventing new resources (like instantaneous communication and defaulting to the highest Intelligence score in the party to solve a problem). D&D also is a roleplaying game, last I checked :) ciaran [/QUOTE]
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The DM doesn't like it when we go Out of Character...
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